[EU] Experienced multilingual looking for serious team
26 years old from Belgium, can travel anywhere in Europe to play tournaments or bootcamp. I've played every iteration of CS: 1.6, Source and now CSGO but had a lot of inactivity periods, now returned after +- 2 years and ready to compete again. Calm, non-toxic, motivated & experienced. I was always IGL/lurkesupport player, so I feel most comfortable in those roles.
Dutch French English Some notable achievements:
2 Landay 2015 w/ Sector One
3 ESWC Benelux Offline Qualifier 2016 w/ Turtles!
5 BitStorm 2016 w/ Turtles!
top16 Frag-o-Matic 16.1 w/ Hawx top16 Frag-o-Matic 17.0 w/ Hawx and many online tournaments. My schedule, all in GMT+1:
sun+thu: 21h00-24h00 mon+wed+fri: 19h00-01h00 tue: off sat: 13:00-17:00 (can possibly play during the evening as well for a tournament) FaceIT Lv6 + ESEA Rank C, MM Global. In my opinion pugs don't represent the correct skill required to play in a team environment so don't add me if you are looking for a non-teamplayer that is FaceIT LV10 & ESEA Rank A+
Add me on Steam to discuss: https://steamcommunity.com/id/vygote
submitted by vygote
Tom Clancy games and tactical shooters
I'm a big fan of Tom Clancy, I have read almost all his novels and I'm pretty disappointed from the last games that Ubisoft have launched under his franchise such as The Division (1&2), Ghost Recon (Wildlands) and Rainbow Six Siege. Suddenly after the last Splinter Cell game (2013) Ubisoft have decided to stop producing Tom Clancy games for a while and then publish new titles online-focused without a single-player offline separated part (the main core of all Tom Clancy games published until 2013).
I don't want to criticize the multiplayer per se, some of the old games had fantastic online modes (like Spies vs Mercs of Chaos Theory) but building all the game around an online gameplay idea have changed totally the ideas behind the Tom Clancy franchise.
First of all in the "new" games the political fiction aspect (the trademark of Tom Clancy media) is simplicistic and not well developed, for me it was a very important part of the old games that made the Tom Clancy games shines among other games. The second big change that Ubisoft made in their games is the gameplay, they have traded the "tactical" and mission-based mechanics for open world (Ghost Recon and The Division) and simple online modes (Rainbow Six). I know that is a matter of personal taste but I prefer the old mission-based gameplay because in my opinion is better to tell a story with a complex political fiction plot, the open word formula is dispersive and not so great for this purpose because the fragmentation of narrative moments can make the comprehension of a political fiction plot difficult. Speaking of the tactical aspect of gameplay considering only the Ghost Recon and Rainbow Six series it was the gameplay mechanic that made these two series shine among other FPS and is totally absent in the new games, you have teamwork with human players but it isn't the same thing, planning a perfect mission (R6) or make the right tactical decisions on the fly (GR) was more satisfying.
Even games very distant to Tom Clancy original novels concept like HAWX gave a "Tom Clancy feeling" that the new games can't give, in my opinion. It seems that Ubisoft have developed these fairly generic games and only in the middle of the developement (or in the end maybe) they have decided to insert them in the Tom Clancy franchise to sell more. On the side of tactical FPS in general this sub-genre today is nearly dead (SWAT, another long running and famous series of tactical FPS games disappeared after the fourth game), destroyed by the multiplayer focus of the last FPS games.
On the current market is so difficult to sell a game like the old Tom Clancy games or Ubisoft is too afraid to loose money making less mainstream games? Why the tactical shooters haven't got a place on the market and the increasing popularity of multiplayer is connected to this phenomenon?
submitted by spendii