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The Uncertain: Last Quiet Day

Knights of Pen and Paper 1+2 Collection

Road Redemption

This War of Mine

Throne of Lies The Online Game of Deceit

Torchlight

Torchlight II

The First Tree

One Deck Dungeon

Skybolt Zack

Golf With Your Friends - OST

Codex of Victory

Conglomerate 451

Deep Sky Derelicts

Gift of Parthax

Haimrik

Quantum Replica

Re-Legion

Shiny

Through the Woods

The Inner World

Pixel Heroes Byte & Magic

Safety First!

SEUM: Speedrunners from Hell

The Textorcist: The Story of Ray Bibbia + Soundtrack

Vambrace: Cold Soul Soundtrack

Vampyr

AER Memories of Old

Ken Follett's The Pillars of the Earth

State of Mind

Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War III

Warhammer 40,000: Sanctus Reach

Warhammer: End Times - Vermintide

Batman - The Telltale Series

Batman: The Enemy Within - The Telltale Series

Oxenfree

The Walking Dead

The Walking Dead - 400 Days

The Walking Dead: Michonne - A Telltale Miniseries

The Walking Dead: Season Two

Astebreed Definitive Edition

LiEat

Mitsurugi Kamui Hikae

Momodora: Reverie Under The Moonlight

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Carcassonne - Tiles & Tactics

Mysterium: A Psychic Clue Game

Small World 2

Splendor

Twilight Struggle

Gabriel Knight: Sins of the Father

Black The Fall

Children of Zodiarcs

Deadbeat Heroes

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Goetia

Tokyo Dark

The Turing Test

Train Valley 2

A Good Snowman is Hard to Build

A Mortician's Tale

Alien Spidy

Broken Age

Brothers: A Tale of Two Sons

Brutal Legend

Darksiders II Deathinitive Edition

Darksiders Warmastered Edition

DUCATI - 90th Anniversary

Europa Universalis IV

Fahrenheit: Indigo Prophecy Remastered

GNOG

Hacknet

HIVESWAP: Act 1

Hollow Knight

LEGO Batman 3: Beyond Gotham

Lostwinds

Magicka

Music Maker EDM Edition

PAC-MAN CHAMPIONSHIP EDITION 2

Party Hard

Pikuniku

Psychonauts

Rebuild 3: Gangs of Deadsville

Sniper Elite 3

Speed Brawl

Stealth 2: A Game of Clones

Stick Fight: The Game

Super Hexagon

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Tilt Brush

Tropico 4

Undertale

VVVVVV

World of Goo

Worms Revolution

Zombotron

Dead Rising 4

Devil May Cry 4: Special Edition

RESIDENT EVIL 2 - All In-game Rewards Unlock

STRIDER

Reigns

Reigns: Her Majesty

Equilinox

MagiCat

Samorost 3

1 Screen Platformer

A Glider's Journey

Adventure Boy Cheapskate DX

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly Korea

Anomaly: Warzone Earth

Anomaly Warzone Earth Mobile Campaign

Artemis: God-Queen of the Hunt

Balancelot

Bastion

Cathedral

Chivalry: Medieval Warfare

Clatter

Dead by Daylight - Of Flesh and Mud

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Deadlight: Director's Cut

Dino Run DX

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Drink More Glurp Jingle Jam Challenge

Invisible Inc.

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Kingdom: New Lands

Motorsport Manager

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Neverwinter: Vestments of the Wind Pack

Ninja Senki DX

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Songs of Skydale

Stories: The Path of Destinies

Super Chicken Catchers

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Fluffy Horde

Regular Human Basketball

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Superdimension Neptune VS Sega Hard Girls

Trillion: God of Destruction

Beckett

Everything

Rusty Lake Hotel

The Stanley Parable

Thomas Was Alone

Yume Nikki

YUMENIKKI -DREAM DIARY-

Game Character Hub PE: DS Generator Parts

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Game Character Hub: Portfolio Edition

RPG Maker MV

RPG Maker MV - GENE

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RPG Maker XP

Visual Novel Maker + Live 2D

Evergarden

Shenmue I & II

SYNTHETIK: Legion Rising

Bridge Constructor Portal

Portal Knights

SEUM: Speedrunners from Hell

Staxel

Tricky Towers

When Ski Lifts Go Wrong

Planet Alpha

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The Spiral Scouts

Cat Quest

HIVESWAP: Act 1

Immortal Planet

Pillars of Eternity

Tyranny - Standard Edition

Carrier Command: Gaea Mission

Pound of Ground

Take On Helicopters

Take on Mars

Ylands

Distance

God's Trigger

Guacamelee! 2

MOTHERGUNSHIP

DISTRAINT 2

Rusty Lake Paradise

Unexplored

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Almost There: The Platformer

Yoku's Island Express

60 Parsecs!

Love is Dead

Road Redemption

Clustertruck

Diaries of a Spaceport Janitor

Party Hard

Punch Club

SpeedRunners

Duskers

Paratopic

Pool Panic

Red Faction Guerilla Re-Mars-tered

Black The Fall

Octahedron

The Turing Test

I'm not a Monster

Wandersong

11-11 Memories Retold

Impact Winter

Little Nightmares

PAC-MAN™ Championship Edition DX+

Project CARS

Genital Jousting

Highway Blossoms

Just Deserts

Purrfect Date

Sunrider Academy

Sunrider: Liberation Day - Captain's Edition

Among the Sleep - Enhanced Edition

Tooth and Tail

Dandara

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12 is Better Than 6

BLACKHOLE

Cook, Serve, Delicious! 2!!

Kingsway

kuso

Soft Body

Way of the Passive Fist

Slipstream

Dear Esther: Landmark Edition

GoNNER

Headlander

Ken Follett's The Pillars of the Earth

Shadow Tactics: Blades of the Shogun

Bleed 2

Rapture Rejects

Rock of Ages 2: Bigger and Boulder

Sniper Elite 3

Interplanetary: Enhanced Edition

Worms Clan Wars

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly: Warzone Earth

Blade & Bones

Board Battlefield

Clicker bAdventure

Cloudborn

Convoy

Cube Link

Deep Dungeons of Doom

Detective Case and Clown Bot in: Murder in the Hotel Lisbon

Don't Stand Out

Dungeon Escape

Fahrenheit: Indigo Prophecy Remastered

Flux8

Freaky Awesome

Guns of Icarus Alliance Collector's Edition

Hackyzack

The Haunting of Billy

Hello Pollution!

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Indecision.

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Lakeview Cabin Collection

Last Encounter

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Marvin's Mittens

Match Point

No Time To Explain Remastered

Race The Sun

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Road Doom

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Super Steampunk Pinball 2D

Sure Footing

Switchblade Starter Pack

Temple of Xiala

Throne of Lies The Online Game of Deceit

Tower 57

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Unit 4

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Zero G Arena

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King and Assassins

Kentucky Route Zero

RWBY: Grimm Eclipse

War for the Overworld + Heart of Gold DLC

The Dwarves

Resident Evil Revelations

Gremlins, Inc.

Old Man's Journey

Pathfinder Adventures

Talisman: Digital Edition

Carcassonne - Tiles & Tactics

Talisman: Digital Edition

How to Survive 2

Darksiders II: Deathinitive Edition

12 is Better than 6

Bear With Me - Collector's Edition

Dungeon of the Endless

Jalopy

NBA Playgrounds

Action Henk

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Keep Talking and Nobody Explodes

Kingdom: New Lands

Laser League

Holy Potatoes! We're In Space?!

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto III

Grand Theft Auto: Vice City

Filthy, Stinking, Orcs

Sanctum 2

Grey Goo

Sorcerer King: Rivals


Green Man Gaming -

CRUSADER KINGS II

WARHAMMER END TIMES VERMINTIDE

INJUSTICE GODS AMONG US ULTIMATE

THE FLAME IN THE FLOOD

FROZEN SYNAPSE PRIME

BEAT COP

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Autonauts

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How to Take Off Your Mask

ENIGMA:

Garfield Kart

Stronghold Legends: Steam Edition

Styx: Master of Shadows

Among the Sleep - Enhanced Edition

EARTH'S DAWN

Do Not Feed the Monkeys

Rain World

Shadwen

Syndrome

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Chess Ultra

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Shiness: The Lightning Kingdom

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Party Hard 2

The Walking Dead

This War of Mine

Blood: Fresh Supply

Syberia II

If My Heart Had Wings

LoveKami -Divinity Stage-

LoveKami -Useless Goddess-

The Surge

Dungeons 2

The First Templar - Steam Special Edition

Urban Empire

The Dark Eye: Demonicon

Chronicles of Magic: Divided Kingdoms

Endless Fables 3: Dark Moor

King's Heir: Rise to the Throne

Lost Grimoires 3: The Forgotten Well

My Brother Rabbit

Noir Chronicles: City of Crime

Path of Sin: Greed

Queen's Quest 4: Sacred Truce

Tharsis

Little Big Adventure 2

Return to Mysterious Island 2

Damned

Return to Mysterious Island

Odyssey - The Story of Science

Little Big Adventure - Enhanced Edition

Sanitarium

The Royal Marines Commando

STARBO

Raptor: Call of The Shadows - 2015 Edition

Guns of Icarus Online

Hamsterdam

Gates of Hell

Perfect Heist

Aces of the Luftwaffe

Operation Thunderstorm

Clouds & Sheep 2

Archamon

The Crown of Leaves

HERO DEFENSE

Tales From Candlekeep: Tomb of Annihilation

Last Dream: World Unknown

The Swindle

Robothorium: Cyberpunk Dungeon Crawler

Equilinox

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Codex of Victory

Haimrik

In Fear I Trust

In Fear I Trust - Episode 2

In Fear I Trust - Episode 3

In Fear I Trust - Episode 4

The Watchmaker

The Uncertain - The Last Quiet Day

World's Dawn

Extinction

Infinite Air with Mark McMorris

Super Inefficient Golf

Tales of Candlekeep: Tomb of Annihilation

Shadwen

Creeping Terror

Fantasy Wars

Ascension to the Throne

Savage Lands

Survivalist

Still Life

Holy Avatar vs. Maidens of the Dead

Syberia

Miasmata

Syberia II

Looterkings

Damned

Lost Civilization

QuestRun

Railroad Pioneer

SkyDrift

Thunder Wolves

Airline Tycoon Deluxe

Overclocked: A History of Violence

Dark Strokes: The Legend of the Snow Kingdom Collector's Edition

Eternal Journey: New Atlantis

Forest Legends: The Call of Love Collector's Edition

House of 1000 Doors: Evil Inside

House of 1000 Doors: Serpent Flame

Joan Jade and the Gates of Xibalba

Love Alchemy: A Heart in Winter

Magic Encyclopedia: Moon Light

Mind's Eye: Secrets of the Forgotten

The Fog: Trap for Moths

Analogue: A Hate Story

Detention

The Coma: Recut

The Coma: Recut - Soundtrack & Art Pack DLC

Revolution Ace

Californium

SkyDrift

Clinically Dead

Out There Somewhere

Fate Tectonics

Plazma Being

One Finger Death Punch

ESport Manager

Dungeons 2

Galaxy Squad

Oriental Empires

Stars in Shadow

TASTEE Lethal Tactics

The Lion's Song: Season Pass

Homeworld Remastered Collection

Shuyan Saga

Steel Vampire

Arcana Heart 3 LOVE MAX!!!!

Guilty Gear X2 #Reload

Lifeless Planet Premier Edition

Snake Pass

BEEP

DRAGON: A Game About a Dragon

Destiny Warriors RPG

Gun Rocket

Labyronia RPG

Labyronia RPG 2

LocoSoccer

Out There Somewhere

Storm of Spears RPG

Subterra

Sun Blast: Star Fighter

The Odyssey: Winds of Athena

Tiny Bridge: Ratventure

Crouching Pony Hidden Dragon

GAUGE

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Poöf

Puddle

Replay - VHS is not dead

Wooden Sen'SeY

House of Caravan

Cultures Northland

Splatter Zombie Apocalypse

Squirbs

Learn Japanese to survive Hiragana Battle

Airscape The Fall of Gravity

Revolution Ace

Labyronia RPG

PARTICLE MACE

Cultures 8th Wonder of the World

GIBZ

STAR WARS Jedi Knight - Jedi Academy

STAR WARS Jedi Knight II - Jedi Outcast

Dex

Figment

Hive Jump

Jalopy

PewDiePie: Legend of the Brofist

THE KING OF FIGHTERS XIII STEAM EDITION

Blades of Time Limited Edition

Blood Knights

Demonicon

Drakensang

GemCraft - Chasing Shadows

Heroes of Annihilated Empires

Inquisitor

Knights and Merchants

Lichdom: Battlemage

Numen: Contest of Heroes

Rune Classic

Sudeki

Two Worlds II: Velvet Edition

Wizardry 6&7

Asteroid Bounty Hunter

Charlie's Adventure

Cube Runner

Duke of Alpha Centauri

Fly and Destroy

Hungry Flame

Neon Space

Neon Space 2

ShipLord

Slash It

Slash It 2

Spin Rush

Survive in Space

Upside Down

Distant Worlds: Universe

Heavy Burger

I am not a Monster

Learn Japanese to survive Hiragana Battle

SimplePlanes

Sword Legacy Omen

Moero Chronicle

Moero Chronicle - Deluxe Pack DLC

35MM

Deadlight

Distrust

Killing Room

March of the Living

Savage Lands

Tharsis

Valnir Rok Survival RPG

Dreamscapes: The Sandman - Premium Edition

Dreamscapes: Nightmare's Heir - Premium Edition

Sea Legends: Phantasmal Light Collector's Edition

Witch's Pranks: Frog's Fortune Collector's Edition

Kingdom of Aurelia: Mystery of the Poisoned Dagger

Taken Souls: Blood Ritual Collector's Edition

Silver Tale

A Plot Story

Hexus

Jane Angel: Templar Mystery

Dream Walker

Witch's Tales

Escape Doodland

Mad Dream: Coma

Earthworms

Clinically Dead

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Camper Jumper Simulator

ESport Manager

Darkest Hunters

The Sexy Brutale

Beholder

The Last Door - Collector's Edition

The Last Door: Season 2 - Collector's Edition

Cognition: An Erica Reed Thriller

System Shock: Enhanced Edition

System Shock 2

Metal Fatigue

Spirits of Xanadu

Shadow Man

I Have No Mouth, and I Must Scream

Homeworld Remastered Collection

Tales from Candlekeep: Tomb of Annihilation

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Jalopy

Hover

Figment

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STARWHAL

Scribblenauts Unmasked: A DC Comics Adventure

Joggernauts

The Long Reach

Mainlining

Coffin Dodgers

The Rivers of Alice - Extended Version

Zombie Kill of the Week - Reborn

The Walking Vegetables

Unbox: Newbie's Adventure

System Shock: Enhanced Edition

UNLOVED

Killing Room

Sir, You Are Being Hunted

Styx: Shards of Darkness

STAR WARS - Knights of the Old Republic

STAR WARS Knights of the Old Republic II - The Sith Lords

Shadowrun: Hong Kong - Extended Edition

SimCity™ 4 Deluxe Edition

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

METAL SLUG X

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Galactic Civilizations II: Ultimate Edition

Sins of a Solar Empire: Trinity

Fallen Enchantress: Legendary Heroes

The Political Machine 2016

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Sorcerer King: Rivals

Demigod

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March of the Living

Four Sided Fantasy

Dungeon Rushers

The Invisible Hours

Dead Secret

The Free Ones

HIVESWAP: Act 1

Castle of no Escape 2

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Frederic: Evil Strikes Back

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Midnight Mysteries 4: Haunted Houdini

Zombie Bowl-o-Rama

Little Farm

Silver Knight

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Deep Eclipse: New Space Odyssey

Green Ranch

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Trip to Vinelands

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Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

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Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

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Story of the Survivor

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Instant Death

Spirits of Xanadu

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the Line
submitted by MystRChaos to SteamGameSwap

Auto Chess Tier List (Work in Progress)

EDIT 11/16 - SOME MORE UPDATES COMING. Green Dragon moving up a tier to S, also going to mention Cyclops as extremely nice for midgame until you get Giant / whatever, and Red Dragon as a counter to psy elem stacking. Also coming around to Time Stop as likely best ultimate.
EDIT 11/12 7:35PM EST - per Odd-Translator614, interest is not in fact capped at 50! I will go back and edit the thread and post around this and any other context offered later - wanted to put the edit up immediately though.
EDIT 11/14 - This has been disproven - tap on chess piece icon in top section of screen to confirm your expected income.
__________________________________________________________________

So, despite its general lack of fairness and balance, I have been rather enjoying this "roguelike" game mode. I have played 15 or so matches (best attempt, 5.85 million damage; presently #1 on NA-14) and feel that I have a strong grasp of what works well and what works, well, less well. As such, here is my attempt at a tier list. You will note that I will alternate between units, factions and passives here, and that not all units, factions or passives will be covered (please share your own experiences about ones that I gloss over and I will update).

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SS TIER
  • LUCK. Applies to any roguelike, but even more true here. You will do all the right things and still get rolled, or you will make big mistakes and succeed. This applies heavily to your available spells and unit comp as well - for instance I just played Rampart and did not see Dwarf even once (kind of a key unit there, lol...). That said, there is still a skill component that is worthwhile to consider, hence the rest of the post.
  • INTEREST - one extra piece per 10 that you hold, capping out at 5 for 50. Adds up to a very significant amount of extra pieces, with the opportunity cost of holding less power at any given point and therefore being more likely to lose your next match. If you can maximize interest early on, you will snowball and therefore be less likely to lose an unlucky matchup. Goes without saying that this means that you do NOT want to buy every shiny purple and orange unit that you see unless you either (i) will have 50+ pieces for next battle, or (ii) have a plan for them that merits the sacrifice. Certainly do not buy units that you do not immediately need when you are below 50 80 pieces, and DO sell units that you no longer need if it will put you into the next interest tier.
  • RAMPART faction - discussed further below, however I feel that this is easily the strongest singular faction at present.
  • MIXING IT UP - some quick math will tell you that you may be better off with 2x units from 4 factions than 8x units from one. This is because going from 0 to 2 units gives you a power spike from faction boosts that levels out (less of an incremental benefit) when going from 2 to 4, etc. Further, some units are just not that good, and if you are, say, trying to fit in Wight and Vampire to "optimize" your Necro team when you could have put in an Iron Golem and Stone Gargoyle instead - you are weaker overall despite the great feeling that you are doing something synergistic.
  • SELLING UNITS - there is NO tax of any kind - you buy a unit for 3 tokens in one turn, you sell it for 3 tokens in the next. What does this mean? If you are just below the threshold for the next interest point gain, and have space for more units (as you should), go ahead and buy stuff that looks interesting. Next turn you can simply sell them back and you did not lose anything in the process. Now, if next turn there are options for you to immediately upgrade a unit that you bought in previous round, you just bought yourself a free advantage for nothing spent. On the other hand, DO NOT HOARD units that you will not likely use again, sell them immediately.
  • FEATURED FACTION - this can really swing things in your favor, or otherwise. Is the featured faction Rampart or Tower? Then you are more likely to have a good run, esp. during early to midgame due to the prevalence of strong units / synergies from these factions as discussed further below. Is the featured faction Stronghold? More berserkers and ogres, plus wolf riders being rather strong early on. Is the featured faction Conflux? Meh - more psychic elementals but you don't need tons of those; early Stone Elementals are good, but the rest of conflux lineup is mediocre. Is the featured faction Castle? Sorry about your luck.
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S TIER
  • Fanatic unit group - I consider it a requirement to have at least two but ideally four units from this group. The obvious standouts are the berserker and tanks, which are plentiful and easy to upgrade. The benefit here should be obvious to all - use these guys to increase your chances of defeating the luck monster - your entire team will heal from damage as they deal damage, the benefit of which stacks from any other mitigation option that you have such as Tower faction boost, Guardian passive boost, Rampart shields, etc. Use Fanatics.
  • Psychic Elemental - dude is stylin' AF AND a nuclear weapon. If the other side has one and you do not, you will probably lose unless you have a significantly favored formation or you are running some weird formation focusing on 1 stack units (which still take a lot of damage due to the % HP component). Presently needs rebalancing - the ability should go off at 2:30 and not 2:40 in my opinion. Two at level 1 are significantly better than one at level 2 - if you can pull this off early you will blaze thru the "midgame".
  • Berserker / Giant - both are required if you want top score on last level; and the more, the merrier. Never use more than one giant at a time (last level an exception). For berserker, as with Psychic Elemental, two at level 1 are significantly better than one at level 2, however if you pull off a snowball you will hopefully be able to stockpile a level 2 + two level 1s, or even 2x level 2s + 1-2 level 1. Of further note is that they belong to the Fanatic unit group, ALONG WITH Ogre, which means that you get both Stronghold and Fanatic boosts from using them, 'nuff said.
  • Stone Gargoyle - cheap and amazingly tanky, even more so with level 2 or 4 Tower group bonus, AND high damage! I have had these guys singlehandedly turn losing battles around multiple times now, plus they seem to be especially good in the 4x cyclops boss stage (I usually lose it without them, usually win with). The Beast group is a pretty good one to boot, esp. as Psychic Elemental is there. Hidden MVP unit, check them out. I bet they take Nagas and really most other DPS 1v1...this would be cool to test.
  • Fire Wall - seems like the single strongest spell in this mode to me. I think that any run that does not proc it is much more likely to fail than otherwise. The AI especially likes to land it on cavalry that just hit your backline, significantly improving the odds that they die before wrecking it (even death knights get taken down to critical health). Even more glorious is when it lands on a blue 9-stack caster and completely obliterates it. #cya EDIT - ScromegaPrime points out that this is not as useful on the last level as buffing options - will edit further later.
  • Druid and Pegasus - they are CHEAP and have both an excellent faction passives and excellent buffs. I noted that their buffs seem to work in a T-shape only and will not land on 1-stack / SSR units that are diagonal unlike the main game where Dwarf can buff diagonally in these conditions. Noteworthy that Pegasus can buff melee and tanks and has the excellent Sniper passive.
  • Animate Dead / Undead Army - both of these spells, while not having as much instant oomph as others, seem to fare quite well by sheer virtue of the distraction caused, esp. if the enemy does not have units that multi-hit 9 stacks. I also did some comparison in damage done by, say, Undead Army and Chain Lighting (I have one, and enemy hero has the other - not apples to apples but whatever) and surprisingly they are not very far apart. And we have not even gotten to the interaction that these spells have with the Forbidden Arts group discussed under Lich (below), nor the potential for the skeletons to outlive the rest of your army and still get you the win (buy time for that last spell to go off...).
  • TOWER faction - awesome global DR boost! Stone gargoyle + Gremlin are an excellent early to midgame combo and Iron Golem is a serviceable tank if RNG does not give you the fanatics early on. I will say that their purples do not seem to be that great however (buy them when you need them but do not try to upgrade them).

_____________________________________________________________________

A TIER
  • Lich / Forbidden Arts group - while I am not sold on usefulness of the Forbidden Arts group yet, it definitely seems to be built around this unit and the bonus at level 2 is 75% of the bonus at level 4. The Necro faction has probably the strongest offensive boost, which at level 2 is 80% as good as it is on level 4. What this means is that Wight + Lich make a formidable duo just by themselves. Also, both Walking Dead and Mummy happen to be Fanatics. Finally, she is a 4-stack unit, not a 9- stack. With these factors in combination, I think that she is easily the strongest blue offensive unit. However, I feel like she does peter out at a certain point, esp. when you start adding Psychic Elementals and Berserkers to your lineup.
  • Ogre and Dwarf - both are Fanatics, one provides direct healing and the other one provides a ton of HP, both items coming at a premium in this game mode. Also - Ogre synergizes with Berserker for a strong boost to both, and Dwarf synergizes with Wood Elf, Pegasus and Druid. Cheap cost in comparison to higher rank options means it is feasible to get them to 3*. Best tanks in my opinion.
  • Mummy - if using Lich, you want him in front of her as he will perma Low Morale his target, which doubles the Necro faction bonus. If not using Lich, he is still a fanatic, although I would not place him ahead of the other tanks as of this point (and likely you will use him + Lich thru midgame before selling both for berserkers / fanatics towards endgame unless you happen to get Lich to level 3 - but I still think she is not ideal vs the final bosses - someone else feel free to correct or qualify).
  • Stone Elemental - very strong tank, especially early on. His "bomblets" die fast once they trigger, but serve as adequate fodder, esp. when the enemy does not have multi-hit units presently attacking them.
  • Wood Elf / Sniper group - overall best single target damage in the game? I think so, esp. if you have a source of slow for her, a Druid to buff her and a Pegasus to stack Sniper. Has what is arguably the strongest faction bonus to boot, which scales further with these units. As for Sniper itself - more damage = less problems; esp. if you can quickly take out the enemy's first tank so that your units can re-target the cavalry that is sitting on their face.
  • Magic Airship - seems to be very strong in this mode. I did not notice if the ice attack causes slow (which would help wood elf) but it certainly does a chonky amount of damage. I find that these guys can take enemy cavalry by themselves if they are targeting them. Not that expensive and synergizes with Stone Gargoyle / Iron Golem nicely. Should not be on your endgame team, but very nice during early to mid.
  • Red / Green Dragons - I have not done any runs with Dungeon yet, however when I see Red Dragons I feel like I am more likely to lose than not. I have taken to splitting my army on first and fourth rows to mitigate both their damage and impact of enemy cavalry which is most likely to be on these rows. Curious for feedback on how to optimize these - what other units interface with their Burn? As for Green Dragons, they are Rampart therefore they are strong by default, and their skill is even more painful than Psychic Elemental for your backline, esp. if the battle drags out. I think that having these units together is a good combination for midgame.
  • Beast group - this is largely good because of Stone Gargoyle + PsyElem; applies globally and not just to beasts which is pretty darned great. None of the other units in Beast group are that great, though (I mean, they are fine, but not better than other options).
  • Air Arrow - not sure if I am right but this seems to be the best of the "Arrow" spells, esp. since the AI likes to drop it on pesky ranged units and the stun from Earth Arrow only lasts a second. Curious as to feedback here - has anyone had great luck with Earth Arrow blocking unit abilities / etc?
  • Chain Lightning / Time Stop / Infernal Flame - I am a bit torn about this as I want to put them into B tier, but I am not writing in detail on options in B tier so... As of this point, I am not convinced whether either is better in ANY application than Undead Army. I have tried Time Stop and have had it used against me and I generally came away with the impression that it's not great. As for Chain Lightning, it does great damage, esp. to units like Giant, but nothing like the main game Sol'myr version (in fact, as stated above, Undead Army seems to do similar damage when you add up the impact from skeletons). It is likely that these spells are "balanced" around Conflux faction, however that is a faction that you are less likely to be running 2-4 units of at any given time than others.
  • NECRO faction - in part discussed above; Lich and Mummy units make this strong, however you will not want to run more than two units due to the rest largely being weak and inefficient. And yeah, you can forget about going full Necro + death ripple; it sux.
  • Guardian group - not near as good as Fanatic but serviceable until you get there. Somewhat marred from being restricted to tanks and the horrible Angel / Genie units, with three of the tank options being purples. Probably the best way to take advantage of the boost here is to run Stone Elemental and Iron Golem during early to midgame.
  • Platoon group - EARLY GAME you want to pivot your deployed units around maintaining this bonus. Counterintuitively, this means that pikeman pairs with gremlin better than he does with marksman - so buy both and then your marksman benefits as well! Wolf riders are another good option for maintaining this bonus, as are skeletons if you luck into an early Lich. Don't plan to use this for very long, and don't even bother going for the 4x boost.

_____________________________________________________________________

B TIER
  • A lot stuff falls here, and you generally do not want to use any of it (at least, not for long). Why would you, when you could use the units above?

_____________________________________________________________________

F TIER
OK, here is where things get controversial. These are my opinions, feel free to flame or substitute your own.

  • Cavalry / Blitz group - let me put it bluntly - if you use these units for more than a temporary filler, YOU SUCK. First, their damage is atrocious (just compare their ATK to other tiers; they are slightly stronger than TANKS), and second, you are relying on pure luck that you will be able to get into the backline because it is not possible to preview enemy formations in this mode. Last but certainly not least - every time you play these units, you inject them into matchmaking so that other players have to face them. I will not argue that they can easily turn an unfavorable matchup in your favor, IF YOU GET LUCKY. By the same token, if you get UNLUCKY, you will be raging at your phone for getting beat up by a significantly weaker player just because their cavalry made it into your backline. Putting a nice stinky bow around the topic: you are statistically unlikely to put your cavalry on a row that is empty for your opponent so you will lose more games than you will win on average and get kicked out, but the games you win will equate to losing games for your opponent (or yourself when you face cavalry later) where they had no real control over their loss. Do not play cavalry.
  • Angel - steaming hot garbage in this mode. I started out buying them every time I saw them (cuz, angel, d'oh) but I have never, and I repeat, NEVER seen them take top damage, their rez is unreliable, and only seems to go off once, even if you have two angels - (PLEASE FACT CHECK THIS), and they are made of paper. Also, castle sux and you are probably not going to be using Guardian units.
  • CASTLE faction - yep, it sux. I mean, the bonus is good, but there are no GOOD damage dealers here to begin with. Angel, as discussed above, is not, and as for pikeman and marksman you will not only NOT be running them much past midgame, but also in the time that you are running them there are very few 1-stack or 4-stack units that you will encounter. And they have 2 cavalry, lol (Cavalier actually pretty darn gud, but it's cavalry, see above).
  • STRONGHOLD faction - aside from ogre and berserker, there are literally no great units here. Roc and Cyclops are certainly serviceable and can easily turn fights, HOWEVER you do not control their placement in context to the enemy formation like you can in the main game, significantly increasing the likelihood that their skills are wasted. As for the faction bonus - sure, it's OK, but level 2 is plenty fine and you will have this anyways with Ogre and Berserker.
  • Genie - I tried her out a few times (as far as 2*) and am just not convinced. You are trading a 4* damaging unit for one that heals only. Both her faction and her passive are good (see above). But once the tank dies, what good is she? Tanks will inevitably die unless you completely overpower the enemy, and then it's a damage race, and by the way, your tank is still as likely to die first as theirs because YOU HAVE ONE LESS DAMAGE DEALER ON THEIRS + she has no skill past her heal-attack! Anyone have a different experience here?
  • Giant - I am putting them in F tier as well for dramatic effect; you guys keep spamming them everywhere when they really only fit within a narrow, focused comp. Every time I go against 2 giants I laugh to myself as my team crushes theirs and I picture you raging "BUT I HAD 2 GIANTS AND HE HAD A PEGASUS AND WOOD ELF!". Well, my pegasus and wood elf not only synergize with each other but also with other units; also they don't go into a spinny little confused frenzy when skeletons get summoned on top of them.
  • Black Dragon - I am not convinced that it's any good #changemymind. Significantly less DR than other tank options, much harder to upgrade, weak and limited faction and passive bonus... Much like in the main game, he is a better off tank than he is main, however there is no luxury here of being able to decide who is main and who is off, and his passive will not save his ass from dying in the first 15 seconds, esp. if just 1*. EDIT - ScromegaPrime points out that they excel at the last level - will edit further later.
  • Prayer - lol, this thing goes off before any damage is done. Silly AI, silly game. I suspect that it may be useful for the last level (more so than other spells? does CL do % damage there?), but I figure you are unlikely to make it that far with this crap to begin with. I don't think that I have lost any even games vs players with this spell to date.
  • Purple Tanks - aside from Mummy and the random ass leprechaun motherfucka (B+ tier; honorable mention for best raw DR on a tank, albeit weak faction bonus), I am not convinced that any of these are worth investing in. Unit DEF scales with upgrade rank as opposed to unit color, making a 2* purple tank less durable than a 3* white despite the marginal HP advantage. Not to mention that it is expensive and rare to 3* a purple unit - and why bother when you can use green / blue tanks and spend all of those chess pieces towards improving your damage dealers?
  • (Most) Purple DPS - interestingly, many of the options here actually have LOWER attack than Blue DPS. I am not sure why this is the case - I suppose it is to balance out their generally stronger abilities? Be wary investing here. Also note that 4-stack DPS have the very weird and aggravating habit of sometimes deciding that they are rogues and want to backstab a mofo (Psychic Elems and berserkers do this also) - when this happens and the enemy range line has not yet acquired your tank, you can say goodbye to your DPS. This simple fact in tandem with all of the other RNG and luck that you have to deal with is enough to rule out otherwise promising units like Naga and Fire Elemental from heavy investment).
  • Aside from a few notable exceptions and last fight, any duplicates of the same unit. Using two 2* marksmen? Chances are that swapping one of them with a 1* gremlin will get you a significantly better result due to Platoon benefiting the marksman. In general, try to avoid doing this unless you really have no other option.
  • Most 9-stack units - I have clarified exceptions here already, but yeah, the fact is that these units suck even harder in this game mode than the main game. Why? Because psychic elemental and fire wall. Melty meltface / NUCLEAR LAUNCH DETECTED -> no more units. Firewall will literally take, say, a full health 2* Monk unit to DEAD (I have seen this shit personally). Meanwhile, if you still have any notable 9-stack units when psychic elementals start appearing, expect to lose a third of your in-battle health bar at 2:40 (and 10+ hearts after the battle is over). Of course you have to use them early on, but do not keep using them for longer than you absolutely have to.
  • Level 10 - considering that the bulk of the best units are blues, I don't think it is worthwhile to spend all dat stuff to go from 9 to 10 for nearly all situations unless you had some insanely lucky ridiculous snowball and have a ton of health that you can risk in the short term. Further - higher chance for purple/orange units is not necessarily a large advantage because the chance of you seeing the good units vs the questionable ones is still rather low. That said, more impact of your spells is good, and if you hit level 10 early (I did on my best attempt so far, although I admittedly had great luck throughout), you are more likely to get a GREAT final score via berserker stacking than otherwise.
  • Refreshing - so this may be a tough pill to swallow, but if you are doing any meaningful refreshing of units available while also below 50 chess pieces / not level 9, you are probably going to lose and may as well give up now. Yes, you got unlucky / shafted, nothing but waves of goblins and and vampires for days - what that means is that you likely already lost and may as well save yourself the next 10-15 minutes of mounting frustration. In general, it is possible to put together a solid team with random options unless they are truly horrid as long as you pay attention to synergies. Also, in general, chasing the upgrade that converts your two 2* units to one 3* is (i) not statistically likely, (ii) will only give a marginal power boost for that unit.
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MY SUGGESTIONS FOR IMPROVING BALANCE
  • Psychic Elemental - add 10 second delay to its ability FFS. It would still be an excellent unit, but at least there would be a shot to punish players stacking them by killing them before its ability goes off. As it stands, I can have a full line (half my army) vs an enemy tank with psyelem behind them and VERY UNLIKELY that I kill both the tank and the psyelem in 20 seconds.
  • After hitting Battle, give us the option to see enemy formation (but not units) to deploy our forces. Or even just see their units and make us guess where they are. I would love to have the option to, say, not use my wood elves when the enemy has a psychic elemental, etc. Why is this not a thing??
  • Trading chess pieces for health - why is this not a thing? AND/OR remove interest from the game and convert the concept to health regen instead. The concept of interest makes for MORE RNG as you are more likely to go against someone who played as well as you but spent all of their savings for whatever reason (maybe trying to stay alive, maybe got greedy) at the same time as the game cached their formation for your "enjoyment" - this player likely got kicked out shortly thereafter, but they still took away 20 of your hearts in an impossible battle. Or maybe this player was you - played perfectly, good unit mix, finally reached enough material to unlock 8th unit at the same time as a sweet purple became available and decided to spend everything for the future snowball - BOOM game caches your formation and now everyone else has an impossible fight at that stage... ;)

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MY QUESTIONS FOR THE COMMUNITY
  • I am still trying to figure out how to optimize around the last level. So far, it appears that Druid-buffed Berserkers and to a lesser extent Giants rule here, however I have only seen the gargoyle so my experience is rather limited. My gut says that optimizing buffing / healing / DR / regen (so 4 fanatics / Ogre / Prayer (?) ) are "best-case" - what do you guys think, or what have you seen here?
  • Did I miss anything significant? I wrote this with the rather selfish interest to improve my own knowledge and strategy - let me know where I got it wrong!
submitted by Maxyim to era_of_chaos