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Upcoming VR Games for 2020 and Beyond

I thought it would be a good idea to make a list of some upcoming VR games I've come across and caught my attention enough to be wishlisted. I've ordered these based on release date rather than ranking, and hopefully, this helps anyone looking for future games
Released Now
Grapple Tournament (5 Nov, 2020) MultiplayeFPS
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House Flipper VR (5 Nov, 2020) Simulation/Building
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HINGE: Episode 1 (27 Nov, 2020) HorroCinematic/Survival
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Aripi (Nov 2020) Cinematic/Adventure
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Medal of Honor: Above and Beyond (11th Dec, 2020) Action/FPS May not support WMR
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Royale Archer VR (Dec 2020) Action/Strategy
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Blunt Force (2020) Action/Adventure/WWII
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INK (2020) Experience
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Ryte - The Eye of Atlantis (Winter 2020) Exploration/Puzzle
With a little help from the Historia Time Travel agency, set sail to the city of Atlantis for a VR Myst-ical adventure : Fill in the sandals of an Atlantean who recently broke out of prison, wield supernatural powers, solve esoteric puzzles and try to prevent the End of Atlantis !

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Rhythm of the Universe: Ionia (Coming Soon) Exploration/Puzzle
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Frostpoint VR: Proving Grounds (Coming Soon) FPS/PvP
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The Secret of Retropolis (Coming Soon) NoiPuzzle
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Warhammer Age of Sigmar: Tempestfall (2021) Action/Adventure/Combat
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Traffic Jams (Q1 2021) Casual/Comedy
In a world without traffic lights, one reigns supreme. It’s up to you to keep traffic flowing in the face of outrageous events and flagrant road rage. Easy? Think again! This chaotic VR traffic controlling game throws in monsters, (un)natural disasters, and up to 4 non-VR friends in party mode!

Rumble (2021) PvP/Combat
You're a beginning martial artist with the power to control stone. By striking poses inspired by real-life fighting sports, you can create attacks out of the earth beneath your feet. Test your skills and creativity in the online PVP arena!

Predator VR (1 Feb. 2021) Action/Adventure/Shooter Steam Commercial Licensing Only
Look for Predator VR exclusively in VR arcades. Predator VR drops you into the explosive action of the 1980’s blockbuster movie in the ultimate VR showdown between an overpowering Alien hunter and an elite soldier. Multiplayer, Soldier Campaign and Predator Rampage modes.

Microsoft Flight Simulator (Soon) Simulation/Flight/Open World
From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation and live weather in a dynamic and living world.

submitted by GreeenTeaa to virtualreality

the truth about genshin's chests

This post is a progressive study and investigation about Genshin's chest spawning mechanics, and is subjected to be adjusted to new findings and results...

... and is in no way a final say for exactly how it works yet. If any part is contradictive, leave a comment so I can edit. Thank you.
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Lately there are a lot of questions, theories and rumors about Genshin's chests. None of it had any solid proof to base on, so I decided to investigate this more, to try to clear up the actual idea behind it once and for all so we can move forward instead of being confused about this matter any longer.
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EDIT: Apparently, quite a lot of people didn't even read through the whole post before making a comment. Therefore, I decided to remove the conclusion from the top.
I am updating this thread from time to time as I get new findings and constructive input from other users, so please come back if you are interested to follow the research!
Another study had been done in large effort by a Chinese player, check here: https://www.reddit.com/Genshin_Impact/comments/jqmi15/a_conclusion_of_investigation_regarding_chests/
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I've been playing the game actively since the beta for PC from 15th September. Yes, I'm a CN server player. I have to say, when it comes to this matter, there are a whole lot more rumors and misinformation being spread in the reddit community compared to the Chinese community regarding chests respawning or not.
The methods that I've used to investigate this is through both real data, and theories from other players and also how I experienced it myself.

For the real data, I investigated other players' chest count for luxurious chests, as there were apparently some people in reddit who claim to have them respawned, which I personally strongly doubt would do.
How I checked it is through MiHoYo's official forum mobile app - 米游社, basically just a mobile version of https://forums.mihoyo.com/genshin/ but currently only available for CN server, and since you can only check the data on my phone, I took screenshots of plenty of other players, including my own stats on how much chests we have collected in each category - Luxurious, Precious, Exquisite and Common tier. Refer to p1 below.
The maximum of luxurious chests I've ever seen from anyone to have collect is 53, for players adventurer rank below 45. It's been said that at an additional luxurious chest is granted for adventurer rank 45 world level breakthrough. I have not gotten there yet though so if anyone who's there, feel free to give your input here!
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For proof of my statements, please see:
p1: https://imgur.com/a/4MRGSxL
p2: https://imgur.com/a/WEu41En
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My own statistics from MiHoYo's official forum app show:
Luxurious - 53 | Precious - 147 | Exquisite - 653 | Common - 705
Which is a total of 1558 chests which I've collected so far at the time I was writing this post, which does not imply how many chests there are in the game.
Note that in the description of each parameter of the statistics in the app state about the chest collects as "chests opened" and not as "unique chests opened", so it's rather more logical to assume that even if chests respawned, it would count toward that.

My own in-game achievements shows..
Mondstadt: Seelie - 51 | Chests - 489 | Timed Challenges - 17
Liyue: Seelie - 76 | Chests - 942 | Timed Challenges - 44
Which is a total of 577 + 1062 = 1619 items. But wait, the app showed 1558? The reason to this is simple, it's just that the app did not count any Timed Challenges rewards.
So 1619 - (44 + 17) is precisely 1558 chests.
Please refer to p2 of the above link of images.

The actual maximum of Timed Challenges currently is 45 in Liyue, one or two of them are were bugs in the game which they fixed at 2nd Oct, so if you have more than 45 it should be for this reason. For Mondstadt it's 17 as maximum.

As of 16th Nov, my current statistics are:
Forum app - AR47 | 54 - 154 - 702 - 785 (1695)
In-game - M: 51 - 507 - 17 | L: 78 (79*) - 1044 - 45
* = Due to bug it shows one less than what I actually had collected.
Seems like the app's statistics and the in-game statistics no longer add up perfectly... Not sure why.
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The second method I used to try verifying whether chests respawn or not was to directly ask the customer service from Genshin. Fortunately, the reply was quick, it only took less than a day to get a reply, and its source in Chinese is included in the Imgur screenshots, at the very bottom of p1.
I'll translate it here as following:
Q: before I'm asking the question, I checked the gameplay FAQ section but didn't find the information I was searching for, so I'm not sure if I can ask this here
About the saying of "chest respawn", do the same chest respawn after a period of time? Or are every single chest once-only? Especially the luxurious chests, do they respawn?
Thank you!!
A: Dear traveler hello~~
As of currently, chests do not respawn, pat pat~~

Note that there is inconsistency in staff replies, as other sources showed that their reply of the customer service said that "Common chests do respawn; Quest chests and puzzles don't". While this is an almost opposite of the answer from the customer support on my side, I'd say that the factors may have been the language barrier, or expertise or just simply that the question was not clear enough that made the answers the opposite.
We may need more people to try to ask the customer service once again but with on-point and clear question? I didn't see what question that was being asked in the reply that the customer service above said...
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But, if they don't respawn, how come I'm most certainly sure that I've collected this one before?
Personally, I also have experienced something similar. But there are more believable theories on why, and sometimes you may have seen that, right beside a spot where you're sure that you've collected a chest, you see another chest that is not yet collected.
I was wrong, about the statement that I put here before, the chest that seemed to not be claimed was more just likely that I didn't want to fight a treasure guardian that I skipped it. So from the look of it I seem to just have forgot about if I cleared it or not, which perhaps is the main reason why people claim chests to respawn. I did a run to this exact place with a completely new account at AR 6.
This is likely to be a mechanic that spawns chests after each increase of adventurer rank or world level. But the chests themselves do not re-spawn. But so far no solid proof that even would support that chests spawn from the first place...

Some chests that I collected didn't count toward my total chest count in achievements?
I found that there's bug in the game which counts some of the Liyue chests to Mondstadt.
I was doing a chest hunt with my interactive map in Liyue, and Liyue only, it was not even an area close to Mondstadt, and I clearly remember when I last hunted chests in Mondstadt it was 500 chests in the achievements, but after clearing some of Liyue's chests, the counter for Mondstadt's chests actually raised by 3, to 503... This bug could be one of the reasons to why you thought some of the open world chests did not count toward achievement.
A source of an example of the above is at https://bbs.mihoyo.com/ys/article/1897103, in Minlin (the forest east of Mt. Aozang), a few of those chests which are buried inside the ground near specific red trees counts achievements toward Mondstadt instead of Liyue.
The quest that let you go below the cathedral in Mondstadt has 6 chests - 2 P, 2 E, 2C. They don't count toward achievements and don't give AR EXP.

In an additional research, I've found out that chests that you collect inside non-story domains (I haven't investigated about chests from domains that are included in the story quest yet) do not count toward your achievement counter, but you get to keep the items and Adventurer Rank EXP you get from the chests. Ascension domains chests don't count toward achievements either.
Video of proof: https://youtu.be/3rN3F7FNUT0
These domains that I ran include both the ones I had story quest in and those that don't (the ones that gives you the chests to unlock the temples for luxurious chests). So far all of those chests have been the ones I've missed, I have no memory of collecting them, especially the one that required me to use Venti.
It makes me wonder if chests respawn in domains after story quest at all? It's kinda doubtful, but it needs testing as well.

About farm routes, are they legitimate?
I really doubt so. But you are free to try out a few of those routes in Mondstadt for example. Record a video, go there, make sure you collect all the chests, come back in a week and record another video with the same procedure and see what you got. Make sure to show your time and UID. I'm sure a lot of people want that to be confirmed.
I recommend to do this after AR 40 as level progression gets significantly slower, so that you won't risk having chests spawn due to World Level or Adventurer Rank increase.

In this dungeon or specific place I found a chest on the same spot after a quest!
There is a good theory to this, which I and some other have been thinking about regarding this - It is that some chests that appear during a quest is an instance of the world, and once you finish the quest, you return to the regular world, which potentially have the chest unclaimed on the same spot.
Feel free to test this more to see what results you get!

Do Mt. Hula's amber prisons respawn chests?
They only spawn chests once in each, if we do not count the story quest's one-time instance. You may easily think it respawned there if you never kept tracking of which one that dropped.
To try to further investigate the matter, I started 24th Oct to make video of Mt. Hula run every single day for a whole week:
Day 1-1, Day 1-2 | Day 2-1, Day 2-2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7
The amber prisons respawn timer is 12 hours. There are ten of them, and you can only get one common chest from each single one, if we exclude the instance that's created by the story quest once, I can't confirm about that myself as I already did the quest a long time ago.
There are 10 amber prisons, and during 7 days I farmed 9 times, and resulted in one single common chest drop, which I highly suspect to be one I just had missed from before. The conclusion of these videos is that each of the 10 amber prisons only spawns one chest, after that, all their spawns are animal, butterfly or an enemy.

Seelies respawn? There are pictures of players having 51+ Seelie counts in achievements for Mondstadt!
There's confirmed bugs and how to do it, a Chinese thread explaining how it works. I won't translate it but if anyone really want to try to confirm that for themselves are free to do so: https://bbs.nga.cn/read.php?tid=23739319
The actual count for Seelies in Mondstadt is 51 and 79 for Liyue as maximum so far. But due to bugs of the seelie mechanics, despite collecting every seelie in the game, it's not guaranteed that you will have the same numbers, sometimes you can have more despite not actually collecting more.
If you want to check them, I suggest you can use this video: https://www.bilibili.com/video/BV1vv411k7NG

Some chests give primogems and some not, does that not mean that they were respawned?
This claim is proven to be wrong, refer to the video below this section.
Primogems count for each chest depends solely on what type of chest it is and what area it is located. Some exceptions may come as some chests are quest/special chest, like recipe chest or mora chest.
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I recorded a video of a fresh new re-roll purpose account and collected all the chests in the town of Mondstadt only, which consisted a total of 17 common chests, and 3 luxurious chests.
Video here: Initial run | After a week
As some people claim common chests have a random respawn timer on 48 ~ 72 hours, I'll come back for another video in a week and go the exact same rotation and see if any chests respawned, stay tuned! And after one week, as I expected, nothing had reappeared into the chest locations which were collected, which means there's definitely no timer for spawn & respawn.
This video also proves the theory of new chests give primogems to be false, these chests are all completely new, and none of the common chests gave any primogems!

Additional video of the same chest route but with my CN account: https://youtu.be/bCC0275vfM4
Found completely nothing, I cleared every Mondstadt town's chests almost a month ago, wasn't the respawn rotation to be every around three days for common chests according to some people?
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Conclusion so far, and not finalized:
As of currently in Genshin ver. 1.0, all chests, including common ones, do not respawn or reset.
The claim about whether a chest gives primogems or not based on it being respawned or not is proven to be wrong. It is solely based on what type of chest it is and where it is located. Some chests are special chests where it gives a quest item, recipe item, mora or anything similar will have other rewards than regular chests.
Mt. Hula's amber chests only give one common chest in each of the ten amber prisons, afterwards it will be a randomized spawn of either animal or enemy inside.
Seelies, puzzles and temples do not reset, which means that they have no ability to respawn either.
Chests can de-spawn due to bug, or irregularity of which day you are playing.

tl;dr:
- Chests do not reset / respawn.
- Primogem drop only depends on what type of chest it is and what area it is located in.
- Daily chest farm routes are not legit. Mt. Hula chests only spawn once in each ten amber prisons.
- Seelies, puzzles and temples don't reset after you complete them.
- Chests can de-spawn and reappear after a quest that occupy the world instance for the particular area, but sometimes bug can make them de-spawn out of no reason.
If you have questions please read the post at least briefly to avoid duplicate questions to what I already answered.
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I wanna say that, you should believe in your own thoughts before something is actually proven with facts and proof, always provide guides with actual data, proof and what methods you used to produce the results. It is quite disappointing and a shame that some people are spreading misinformation about the chests for so long without providing any solid proof.
Please do not forget that bugs can exist, which could potentially trigger some effects that weren't planned in the original design of things. And that happens quite often, we hope to see a more stable game from the fixes by the developers as the time passes.
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If you're interested into some chest hunting, these videos and guides are great to follow:
Mondstadt (467+ chests): https://www.bilibili.com/video/BV1HT4y1A7Ea
Liyue (1056+ Chests): https://www.bilibili.com/video/BV1FZ4y1K7Ar
All Luxurious Chests (53 Chests):
part 1: https://bbs.mihoyo.com/ys/article/2033544 | part 2: https://bbs.mihoyo.com/ys/article/2033610
Map I use to mark chests: https://yuanshen.site/ | Contains: M - 483, L - 1057 (collectibles)
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Some other relevant reference material:
https://www.reddit.com/Genshin_Impact/comments/jhzrr3/major_chest_experiment_n_183_initial_findings/
https://www.twitch.tv/videos/772961257 ~03:50:00 (TW)
https://bbs.nga.cn/read.php?tid=23649823
https://bbs.nga.cn/read.php?tid=23634946
https://www.reddit.com/Genshin_Impact/comments/jeov1j/the_truth_about_genshins_chests/ga980ir by TheTensay
https://www.bilibili.com/video/BV1wz4y1y7CD
Regardless, I hope you found this interesting and had a good read!
submitted by Moeriko to Genshin_Impact