Keygen windows 10 Compatible Games – GameHouse Support

Our antivirus analysis shows that this Mac download is malware free. Players can purchase the full game outright if they wish to maximize their content and gameplay. Along the way you will use your tips to decorate and restore each hotel back to its original charm. This year, DinerTown is a strong candidate to host the International French Fry Festival.

Crack hotel Dash - Suite Success Deluxe – Manage your own shop

Our Trainer Manager will help you to keep all those trainers organized, up-to-date and easily accessible for the games you are currently playing. Hotel Dash: Suite Success Portable Full Version PC dia perlu siku dipatenkan Flo minyak untuk membantu merenovasi dan menjalankan hotel. Be responsible for their needs such as towels, blankets and anything else that they might need. Hotel Dash Suite Success Game Full Version 39 MB Download.


Find and download playfirst keygen from our crack, keygen

Customers who play Hotel Dash - Suite Success also played: Game Details; Reviews; Game Description. It's time to try on a whole new DASH! Astro garden hack tool no survey. Windows 10 users Games released from 2020 are generally compatible with Windows 10 unless stated otherwise on the game description page, so not all compatible games will be included in this list.

Hotel Dash: Suite Success for iOS - Free download and

Hotel Dash Suite Success is a program developed by Oberon Media. Advanced music: Dynamic colors based on the currently playing album artwork. It's got 2 of the best Dash characters Flo and Quinn as the main stars and while it keeps with the same flavor as all of the Dash games do, HD: SS is different in a good way. Get ready for hotel hilarity as you renovate and run hotels all over DinerTown!

  • The Pirate Bay - The galaxy's most resilient bittorrent site
  • Games Hotel Dash Full Version
  • Download Hotel Dash 2- Lost Luxuries for free at FreeRide
  • Hotel Dash Suite Success
  • New Games Games Free Download
  • Download Hotel Dash - Suite Success for free on Zylom
  • Download Hotel Dash: Suite Success 2.0 for free
  • Download Hotel Dash - Suite Success 32.0 for free
  • Download Hotel Dash Software: Hotel Dash: Suite Success

What is the unlock code for Diner Dash?

Deputy Mayor Banlue Kullavanijaya and deputies toured the. Playfirst Games - Cooking Dash Adnan Boy 2020 keygen: Playfirst - Hotel Dash Suite Success - Dash, Tmg - Wendy99 patch: Playfirst Dream Chronicles - The Chosen Child Kellygameer1973 key code generator: Playfirst Games - Virtual Families serial number maker: Playfirst Games - Gemini Lost serials key: Playfirst Games - Daycare Nightmare 2 serials generator: Playfirst Games -wedding-dash-ready. Diner Dash is a series of game developed and published by GameLab and PlayFirst and released on December 3, 2020. He's out to sabotage your efforts!

  • Magic Game: Call of Duty 1 & United Offensive Full Version
  • Hotel Dash 2: Lost Luxuries - Tycoon Games from Shockwave.com
  • Download Hotel Dash: Suite Success Game - Time Management
  • Hotel Dash: Suite Success (free version) download for Mac OS X
  • Hotel Dash Collection - Free Download Full Version for
  • Full Version Software Free Download: [GET] Hotel Dash 2
  • Download Hotel Dash Suite Success Full PC Game
  • Hotel Dash: Suite Success Game Download
  • Download Hotel Dash 2 - Lost Luxuries - Full PreCracked
  • Fashion dash full version crack free download

Hotel Dash Suite Success Beta (7 Downloads)

Navy deploys 3rd ship to storm-hit South. Regardless the preferred game genre, our company does its best to deliver. Toshiro's Japanese Grill Type Japanese Location DinerTown Owner Toshiro Employees Flo Food served Teppanyaki Drinks: Green Tea Snacks: Edamame Dessert: Green Tea Ice Cream Toshiro's Japanese Grill is a Japanese-themed restaurant owned by Toshiro. Fortnite's cracks are expanding 1: The crack soon Fornite's sky are getting bigger and bigger after the rocket launch.

Serial key magic Game: MotoGP 2 Full Version

Keil uVision4 cracked - everyday gadgets are new, with ever-evolving technology always generating the latest gadgets more sophisticated than the ones before. The trouble starts when Aunt Florence tinkers with the microwave and intrepid Flo becomes unstuck in time. Play the #1 Hotel Time Management game FREE! Prompt service will score you extra points, but delay too long and your.


PlayFirst - DASH Games

Hotel dash suite success full crack. Dash Suite Success Mac Game game free for PC. Your job is to reach a certain monetary goal per level in order to get to the next one. Found results for Hotel Dash Suite Success Full Version [HOST] Glu Games Inc.

Hotel Dash: Suite Success

Combat arms eu shop hack https://mebel-inter.ru/forum/?download=5622. Internet manager crack keygen game. Download Hotel Dash: Suite Success game free for PC. Third party cookies, beacons, local storage and other technologies.


Boulder Dash Xl Serial Key

Free Hotel Dash: Suite Success Game Download at Share-Games! Guests ^_^ About Me. Unknown Lihat profil lengkapku. Play Solitaire of Nostradamus, a free flash online game, and try to unveil the future! Safe and Secure Downloads Online.

Hotel Dash - Suite Success version by WildTangent

Tally erp 9 activation code. Hidden parts of each hotel to uncover; Unique guests like the snowboarder and a genie! It might seem impossible to you that all custom-written essays, research papers, speeches, book reviews, and other custom task completed by our writers are both of high quality and cheap. By continuing to browse this site, you agree to this use.


Patch hotel Dash: Suite Success game Free Download

The latest version of the program can be downloaded for Mac OS X or later. Hotel Dash: Suite Success Full Version The full version of Hotel Dash has a little bit of everything: action, fun, and even a little bit of mystery.

Download Hotel Dash Playfirst Source Codes, Hotel Dash

Time to upgrade: SuiteCRM 7.11.18 & 7.10.29 LTS Released. Download Hotel Dash app for Android. You can read more on WildTangent or check for application updates here. SheepArcade search results for crack janes hotel.


Hotel Dash (APK) - Free Download

Ive found some sites that have it but you have to have membership which cost money. Game zombie lane hacked no. Drop off room service, provide extra towels, blankets and anything else they may need to leave big. BigFish games keymaker (AKA: BigFish Games Keygen) is a tiny free app made by Vovan from Braga Software.

Alicia godsey omaha | The Official Las Vegas Bachelor Party Guide

Alicia godsey omaha | The Official Las Vegas Bachelor Party Guide
Alicia godsey omaha | The Official Las Vegas Bachelor Party Guide
After years of dating, you have finally decided to propose to that special lady. Time to settle down and live a long happy life with the woman you love, but first comes the notorious Las Vegas bachelor party to be enjoyed along with your best boys. Ah yes, the time-honored tradition of going out for that one last night of debauchery with the boys before committing to a life of loving only one woman.
Now you just have to decide where to spend your time and hard-earned money. Sure, you could go to the local bar or Strip Club and drink at the same booth while staring at the same girls you've watched on countless weekends but why settle for the mundane when you could be celebrating in Las Vegas!? Bachelor party capital of the world! Home to numerous gentleman's clubs, nightlife venues, and exciting activities to keep you busy during the daylight hours. Most men make the mistake of coming to Vegas and only sampling what the city has to offer when the sun goes down. Little do they know Las Vegas provides a myriad of things to do during the day from shooting zombie targets with automatic weapons at the indoor gun range to flying through the desert on your own personal ATV.
Most Parties tend to focus their energies on the Nightlife Las Vegas has to offer. Why Not? The town is saturated with nightclubs over 60 of them in all major hotels and more strip clubs than you can count. So what makes for the best Las Vegas Bachelor Party Ideas? Below is a brief list of top services and ideas you should look to hire in Las Vegas.
TOP Las Vegas BACHELOR PARTY Ideas By Alicia Godsey Omaha
  1. Nightclubs - best venues for bachelor parties include XS, Marquee, Tryst & 1oak.
  2. Strip Clubs - Sapphires and Treasures round out the top 2 with spearmint rhino the preferred venue for small parties
  3. Restaurants - Piero's and Del Frisco's best off-strip restaurants Italian and American steakhouse, respectively.
  4. Adventures - Dune buggy and Gun Range always great for beating a hangover
  5. Transportation - Stretch Vehicles including Big BLUE or Brinks Bank Truck!
  6. Pool Party - Great during the Spring and Summer months best pool include Encore Beach Club, Wet Republic, and Rehab.
Las Vegas is also home to a long list of exciting and unique places to eat like the German/Beerfest themed Hofbrauhaus or Dick's Last Resort for the younger, more daring crowd. When planning for your Las Vegas bachelor party it's best to not just go out for one evening, but to make a whole weekend out of this! You only get married once (hopefully) so be sure that your bachelor party is one to be remembered for years to come. A weekend to look back on when you are older so you can think to yourself "Man, that was one wild party."
A bachelor package is the best way to enjoy a full weekend of activities at the best prices. The most popular Las Vegas bachelor packages include providing you with VIP Services at a Nightclub for 2 nights in addition to receiving unlimited Strip Club access with transportation plus dinner! Not a bad idea for a weekend. Here are a few popular Bachelor package ideas in Las Vegas:
The Clubber: Includes a party bus, all you can drink on the bus and VIP Hosted Entry into any 3 Las Vegas Nightclubs (e.g. Tryst, Tao, Pure, XS, Marquee, Surrender). Hint: Drink as much as possible on the bus to save money on purchasing drinks inside!
The Teaser: Free Transportation to as many Las Vegas Strip Clubs you can handle (Treasures, Sapphires & Olympic Gardens. Hint: Limos like to provide a free service to you as they sometimes make commissions on what you spend inside!
Dine & Dash: Stuff your gullet full of All You Can Drink and Eat food and Beer (Hofbrahous, Gordon Biersch) then get chauffeured around Las Vegas in a stretched Party Bus!
When booking a bachelor package in Las Vegas you certainly shouldn't come expecting to wake up and find a tiger sleeping in the bathroom of your hotel suite but I can assure you that throwing your bachelor party in Las Vegas will guarantee that you and your guests will have an experience unlike any other. Below are a few tips on how to coordinate a party for a large group. It's always best to speak with a Party Planner or VIP Service as they can give you great ideas to start out with and possibly work with you to help structure the weekend's events!
Alicia godsey omaha | The Official Las Vegas Bachelor Party Guide
  1. Email - Communication is important and email is the best way to asynchronously keep all the guys in the know.
  2. Intro -Introduce yourself as the party planner, why you have been selected and how you will be informing everyone of updates for the coming months.
  3. Budget - Attendees spending limits should be the first thing you ask for you cannot plan a Party without knowing how much each guy is willing to spend,
  4. Date - Get feedback on which dates most guys are available to attend.
  5. Hotel - A hotel is a key ingredient to a good time in Vegas. Spend a little more to be closer to the action.This will save you money on transportation costs and you may even get free comps to the nightlife inside the hotel.
  6. Agenda - Do NOT attempt to plan the entire weekend. The ladies will be getting wild and may not show to every event. Keep a designated Day/Night as a Mandatory guys meeting and other times can be left to leisure.
  7. Payment - Collect ALL payment upfront do not leave this to chance as you will eventually be left holding the bill. Have everybody Paypal you at least half of the contribution in advance so you can guarantee services or possibly hire a Las Vegas Bachelor party planner to assist with things.
  8. Logistics - Make sure every guy has a clear understanding of meeting times, places and obligations. You do not want excuses for guys missing special events.
  9. Have Fun!
Now that you are equipped to plan and execute a flawless bachelor party in Las Vegas, starting as early as possible is the key to success. Use this posting as a guide to assist you in coordinating the big event with the boys. If you should start to fall behind always look for some assistance with a local Las Vegas party planner or VIP service as they have special advisors and staff who are available at all hours to assist.
Written By Alicia Godsey Omaha
I am a director at a family-owned daycare. My parents have owned the daycare for 25 years. I plan to it over one day. You can put that I used to live in Las Vegas where I ran a company by the name of Alys babes promotions LLC and BAchelor party babes LLC witch later got changed to Prima Allure LLC. It was an event planning business for large groups of people staying in Vegas. We would accommodate there to stay and plan their events. Now that I’m back home living in Nebraska I work for my parents and help manage their businesses. Not just daycare I’m also an office manager and in charge of keeping paperwork up today
Advertising and marketing for the Midwest area and planing summer parties for Vegas Bachelor events. Also, I deal with Setting up events and promotion work I deal with ordering and recruiting models or entertainers looking to promote or perform at one of our Gigs.
submitted by Aliciagodseyomaha to u/Aliciagodseyomaha


Weapon/armor, potion, and wand vendor tables

A few days ago I made a comment in another sub mentioning the item lists i had drawn up to save myself time and a few people were curious to see them. Unfortunately it was all on paper, so posting it legibly would have been a pain in the ass, not the least because my handwriting is shit to anyone else. It's taken longer than I'd have liked due to life and work, but I've typed up my lists for anyone interested. I should probably have gone digital with this long ago, but never underestimate the power of procrastination.
So, some time back I started keeping a list of items for vendors to have a chance of carrying. Some of the items are pretty simple, everyone knows what a +1 weapon does, but others are pretty good, useful, or just pretty damn fun to play around with. Quite often they incorporate a spell or effect that my players don't have access to because they don't have x class or simply didn't take the spell, this is especially the case with the potions and wands. They're also a chance for me to troll my players on occasion because why not. The "+1 [weapon]" are basically placeholders where I hadn't yet come up with anything more interesting to put in those spots.
Generally how I do vendors is that they will usually have the basics appropriate for what they sell. Stuff like minor healing potions, arrows, that sort of thing. Then I roll 1d4 for towns or 1d8 for cities for how many special items from the lists are available. Then I roll a D100 to determine the item. Flat D100 for weapons/armor or D100/2 for potions or wands (or you could just use a random number generator for a D50, whichever is easier for you). Then I cross off the items that appeared and replace them when I have a chance so they dont come up again unless I just really like the item and decide to leave it on the list.
If anyone wants to use these tables they're free game, I simply recommend you tailor them to your group. They were drawn up with a particular party composition in mind and every group will be different. Also, sorry if the format goes wonky, I'm copy/pasting from my notepad on mobile. I'll try to keep it legible at least.
I tend to set the prices as I go, so I didn't include them. The last time I updated the list was toward the end of the campaign, so the party had a fair amount of money to burn. Price as you will.
Oh, also, I included any funny commentary that came to mind while typing these up. Make what you will of them. And whoever came up with the Ring of the Grammarian concept is my favorite person, so expect wordplay shenanigans as well as the occasional reference.
Weapons/Armor vendor table:
  1. Broken Sword of Warning (uselessly vague warnings) (The voice of the sword answers to Puffin. Dont expect to get anything useful from it)
  2. Cursed Circlet of Speak With Animals (once per long rest user can cast Speak With Animals, but when active they cannot speak any of their otherwise known languages)
  3. Squeaking Boots of Sneaking [+5 sneaking] (when making sneak checks, these boots squeak like rubber ducks on each step) (a new version of the squeaky boots my barbarian played had. The old ones were destroyed. Part of a set with the barb's gloves and axe, all of which squeaked in particular circumstances)
  4. Ripped Cape of Flight (can only fly north)
  5. Gloves of Rude Magehand (the magehand cannot move objects, but it can make rude gestures)
  6. Oil of sharpness (can be applied to a slashing or piercing weapon or ammunition. For one hour the coated weapon or ammunition gains +3 to attack and damage rolls)
  7. Fire Oil (can be applied to a weapon or ammunition. For one hour the coated weapon or ammunition gains +3 to attack and +3 fire damage)
  8. Frost Oil (can be applied to a weapon or ammunition. For one hour the coated weapon or ammunition gains +3 to attack and +3 cold damage)
  9. Taze Oil (can be applied to a weapon or ammunition. For one hour the coated weapon or ammunition gains +3 to attack and +3 electric damage)
  10. Tainted Oil (can be applied to a weapon or ammunition. For one hour the coated weapon or ammunition gains +3 to attack and +3 poison damage)
  11. +1 silvered arrows (2d6+2 arrows available)
  12. Staff of Splinters (on hit leaves splinters that deal 1d4 damage on beginning of target's turns. Can spend an action to remove)
  13. +1 halberd
  14. Gloves of the Artist (can make colorful marks on surfaces that last 24 hours. User chooses colors.)
  15. +1 glaive
  16. Stunning Claw Hammer (on hit, target must make DC10 con save. On fail target's movement is halved for one minute)
  17. Club of Ice (the user may choose to deal cold damage with this weapon, gaining +1 to damage when doing so)
  18. Mercurial weapon (Every time the bearer takes a long rest, this weapon changes in appearance and function. It retains this property but any other properties are lost. However, it gains a new random ability)
  19. Silvered Javelin (2d4 available)
  20. Dragonbreath Shotgun (once per long rest the user may fire a Dragonbreath Round (uses dragonborn breath weapon stats). Damage die are split evenly between fire and force. The user is shoved 1d4x5 ft backward, if they impact an object or other character the characters involved take 1d4 bludgeoning damage)
  21. Ate of Clubs (this 2h club makes the user feel well fed, giving +2 to athletics, strength, and constitution checks twice per long rest)
  22. Poisoned Caltrops (in addition to the normal caltrops' effects, creatures must now also make a DC12 con check or be poisoned)
  23. Sack of Camouflaged Ball Bearings (these ball bearings are now much more difficult to see, as they blend into whatever surface they are on. Dex DC increased to 18.)
  24. Scary Mail Hauberk (festooned with grisly trophies, the wearer gains +4 intimidation if the hauberk is visible)
  25. Vigilant Helm (the wearer gains +2 passive perception)
  26. Bastard Sword of Coward Slaying (the user gains +3 to attacks of opportunity)
  27. Immovable Rod
  28. Locking Rope (when the user utters the chosen keyword, the rope locks into it's current shape. DC15 str check to force the locked rope out of shape)
  29. Weighted Clamp (can be affixed to a weapon, increasing its weight. For one hour the weapon gains +3 to attack and +3 bludgeoning damage)
  30. +1 war pick
  31. Vampiric Zweihander (once per long rest, when the user deals damage with this weapon they may absorb an additional 2d4+2 damage from the target as health. Undead are immune to this effect)
  32. Springheeled shoes (three times per day the wearer can triple their jump distance)
  33. Trinket of Good Health (doubles the effectiveness of healing potions)(hidden counter: Breaks after third use)
  34. Gauntlets of Firebending (hands are now immune to fire damage. once per day the user may make a DC14 dex check to reflect a fire spell back at the caster)(appears to be a pair of oven mitts with steel plates affixed to the backs)
  35. Ring of Mindscour (disrupts telepathy within 50 ft)
  36. Ring of Evasion
  37. Robe of Thorns (as a reaction, the user may sprout thorns dealing 2d4 damage to attackers and taking 1d4 themselves. 3 charges, replenishes on long rest)
  38. Delver's helm (leather)(while underground the wearer always knows their depth below the surface and the nearest path upward)
  39. Trinket of water striding (once per day the bearer may cast Water Walk on up to 5 creatures within sight)
  40. Underdark Goggles (the wearer gains dark vision)
  41. Underdark Hardhat (a candle with mirrored backing on the front of the hat provides light, but does not consume the candle)
  42. Underdark Hardhat (shitty version)(a candle stuck to the front of a hardhat with a bit of wax as though the wearer were a dollar store unicorn. Occasionally drips wax on wearer's nose dealing 1d4 damage to their pride.)
  43. Hitchhiker's Thumb (a large prosthetic thumb that glows red at the tip when slipped onto the user's thumb. Gives +5 charisma when negotiating for a ride)(don't panic)
  44. Large Sling (hurls objects up to fist size. 1d6+2 damage)
  45. Holy Gauntlets (when the wearer rolls hit dice, they can choose to re-roll them and take the second result.)
  46. Reactive Armor Shirt (once per day as a reaction the wearer may activate this normal-seeming shirt, giving +5 AC until the start of their next turn)
  47. Gambler's hat (the wearer gains +2 to any skill check involving a game of chance)(broad brimmed black hat with a flat crown)
  48. Burning Pan (upon uttering the chosen keyword, this pan heats to a perfect cooking temperature. Deals 1d4 bludgeoning and an additional 1d4 fire damage when heated)
  49. Lightning Hammer (the user may choose to deal lightning damage with this weapon. +1 damage when doing so)
  50. Mosquito Bite Dagger (the wounds dealt with this weapon cause no pain)
  51. Immovable rod (I know it's on here more than once. I like immovable rod)
  52. +1 Flaming shortsword
  53. Acid Trident
  54. Dimensional ring (once per day user can cast Dimension Door)(hidden counter: effect breaks after 5th use leaving it a normal ring)
  55. Staff of the Hidden Leaves (The weapon contains a reservoir of natural magic that can a sustain a cascade of falling leaves for up to 30 seconds. The bearer may use an action to plant this weapon in the ground and release this magic. While planted and undepleted, creatures within 10 feet of this weapon have half cover. A long rest restores 1d6 sconds of energy to the weapon's resevoir)
  56. Beacon Gauntlets (The bearer can use this item to cast the Light cantrip on their weapon at will. While lit, it deals radiant damage instead of its usual damage type)
  57. Light Sabre (this weapon deals radiant damage. When out of the hands of the one who has attuned it it withdraws into the handle)(did you think there wouldn't be one? Seriously?)
  58. Boot of Create Water (once per day this boot can be used to create up to 10 gallons of clean water by reading the instructions printed upon the heel)(not a commentary about my players I swear! Roll insight.)
  59. Greataxe of gears (Once per long rest, the bearer may spend an action to activate an ancient mechanism within the weapon. Gears turn and parts shift as the weapon reconfigures itself into a more menacing version of the original. For 1 minute, attacks made with this weapon ignore resistances, but not immunities)
  60. Dapper Suit (while wearing this charming suit the wearer gains advantage on charisma checks)
  61. Plush Bear (this stuffed bear seems innocent, and does not appear strange under the effects of Detect Magic. Once per day, the owner may reach a bargain with the bear with a DC 15 charisma check. On passing, the owner places the bear on the ground, where it moves to the nearest enemy and explodes for 8d6 damage to all creatures within a 20ft radius. The bear is unharmed by this. Movement speed 30ft)(appearance: a yellow-furred bear with a red shirt and a large cigar in its mouth)
  62. Versatile Wild Hammer (on critical hits with this weapon, roll from the wild magic table of choice)(more than one of my players could potentially use this, so I made it versatile for use either one or two handed)
  63. Surgeon's Padded Shirt (on turns when the wearer has failed a death save, this shirt attempts to stabilize them. It rolls a med check with +3 modifier. If successful, the effect is removed and the shirt becomes a normal padded shirt)
  64. Ring of Truth (once per day the player can cast True Strike as a free action) (because nobody will ever take true strike as it is in the PHB)
  65. Runed Spyglass (this collapsible telescope gives advantage on active perception checks when used)
  66. Drinking Jacket (the wearer gains advantage on con checks against alcohol)
  67. Retractable Grappling Hook (this handheld device shoots a grappling hook with 40 ft of strong cable and has an internal winch capable of lifting a medium size creature. As an action the user can shoot the hook at an enemy, and as a bonus action reel them in. If the target is a size or more larger than the user the user is instead dragged to the target. If the user and target are the same size class then both are pulled toward each other, though this can be negated by bracing against something)(bonus points if every time it's used an Adam West Batman climbing gag ensues)
  68. Small Throwing Vases (1d4+2 available)(1d4 bludgeoning damage. Break on impact scattering shards in a 5ft radius that then have caltrop effects)
  69. Feathered Jacket (the wearer gains +2 to performance checks)
  70. Tracker Ring (when attuned the owner will always know its location)(vendor will try to sell it as a normal ring, not knowing of its magical properties)
  71. Scholarly Glasses (the wearer has advantage on checks to find information in books or scrolls)
  72. Sending Orb (once per day can use the Sending spell)
  73. Ringmaster's Whip (three times per day the user can cast Animal friendship)
  74. Wand of Fireworks (three times per day the user can fire harmless fireworks into the sky. The user chooses what color and what type of fireworks. Firework types: burst, star, flare, crackle, falling leaves, or comets)
  75. Boots of a Seasoned Traveller (these boots have an intricate nonslip tread that softly glows. Negates difficult terrain caused by mud, rocks, ice, slime, oil, and snow. Note: does not negate things like ball bearings, water, or obstacles)
  76. Tenacious Defender (shield)(when rolling hit die during a rest, the user may roll one extra)
  77. Tropical Bird Trinket (Once per long rest, the bearer may use an action to transform this item into a magical toucan that can deliver a message to anyone in a 50 mile radius, provided the user knows their name and face. When the toucan returns, it reverts into its inanimate form. If the bird should die en route, it reverts into item form and unattunes from the user.
  78. Draining Claymore (when the bearer makes a successful attack with this weapon, they gain 10% of the damage as temporary hit points (round down, minimum of 1).
  79. Medic's chain shirt (Lined with compartments stocked with medical supplies, the bearer may treat this armor as a healer's kit)
  80. Drunkard's hat (the wearer always knows the direction and distance of the nearest alcoholic beverage)
  81. Circlet of blasting
  82. Dagger of Potions (the hollow handle of this dagger can be filled with a potion. When filled, the dagger will inject the potion when stabbed into a creature. The direct injection of the potion adds 1d4 to its healing. Dagger deals 1d4 damage when stabbing.)(note: poison can also be used, in which case add 1d4 damage to the poison's effects)
  83. Mysterious Orb (glows brightly under Detect Magic. If Identified it is an Orb of Slope Detection)(okay, this one was partly a joke, but partly a hook for a side quest where this would be the mcguffin)
  84. Immovable Rod (did you think I was kidding about liking it?)
  85. Sacred Signet Ring (the wearer may increase their Lay on Hands pool by an amount equal to their level)
  86. Cloak of Featherfalling (once per long rest the wearer can use Featherfalling)
  87. Dreamscribe's Nightcap (this long old timey sleeping cap allows the wearer to read book they are touching while they sleep)
  88. O'Thrag's Lodestone Pendant (the wearer knows the nearest entrance to O'Thrag's Bar)(so, kind of specific to my campaign. O'Thrag's is the most successful bar on the continent. The bar itself is located near the capital, but there are portal doors all over the place that lead there. Part of why they're so rich is that they charge a small fee if you want to go out through a different door than you entered, making travel much faster, and in many cases cheaper than if you were to go the conventional way. DO NOT try to travel this way without paying. O'Thrag hires high level people to monitor the doors)
  89. Belt of Dwarvenkind
  90. Dern's Instant Fortress (make this super expensive, but attainable with some work/saving)
  91. Deck of Some Things (a more fun and less game breaking version of the Deck of Many Things)
  92. Arrow of the Necrodancer (An arrow with an enchanted party popper in place of the arrowhead. For 30ft around impact, creatures must make a DC 15 wis check or begin dancing. Strobe lights and music emit from the impact and can be heard and seen for at least 100ft)
  93. Bag of Vermin (looks like a bag of holding, but inside is a swarm of player's choice of vermin. Rats, roaches, crickets, locusts, lizards, crows, hagfish, or squirrels. As an action the user can dump it on its side, freeing 5d100 of the chosen creature which spread in an expanding circle at a movement speed of 20ft per round. Creatures inside the circle must make a DC15 wis check or spend their turn trying to remove the vermin from them. Bag refills at dawn)
  94. Bag of Food Conjuring (this shallow square bag opens from the side. Once per day this bag creates 3 large pizzas with the user's choice of conventional toppings. The user may place five gold inside before use to make the pizzas stuffed crust. The bag can add pineapple as a topping, but doing so destroys the bag)(I wrote this one down while waiting for a pizza to arrive. Can't imagine what the inspiration was)
  95. Siege Sledge of Smashing (this two handed hammer requires a DC 14 str check to swing, but deals 2d12 damage. Attacks against inanimate objects deal max damage)
  96. Staff of Confidence (the wielder gets advantage on concentration checks. Once per day the wielder can impose disadvantage on an enemy's concentration check)
  97. Luck Blade (dagger)(+1 to attack and damage rolls. while on their person the user may call on its luck to reroll any attack, ability check, or saving throw they dislike and must use the second roll. Resets at dawn)
  98. Sun Blade (the usual for a Sun Blade)
  99. Pulsing Orb (a thing that is once again specific to my campaign. This would have led to the acquisition of a giant magical robot)
  100. Wondrous Iron Wolf Statue (speak the command word and throw the statue to summon a beast from another plane for three hours. This particular beast takes the shape of a massive grizzled wolf with iron-gray fur. When summoned, the beast will fight by your side and all allies within 60ft gain inspiration. Can cast Jump on self at will, has int of 10 and can understand but not speak common, but otherwise uses Direwolf stats and abilities) (a large, grizzle old wolf, scarred by a lifetime of hunts and battles. His name is Hopper, he who strives to soar like the eagles)
Potion vendor table
  1. Greater healing potion (4d4+4)(1d4+2 available)
  2. Superior healing (8d4+8)(1d6÷2 available)
  3. Potion of spider climb
  4. Water breathing
  5. Potion of poison
  6. Potion of resistance
  7. Elixir of health
  8. Potion of clairvoyance
  9. Potion of giant strength
  10. Potion of dragon's breath (causes dragonborn's breath attack of random element, but hurts the throat preventing speaking unless the user passes DC12 con check) (liquid with swirling colors and a scale inside. tastes like burning)
  11. Potion of invisibility (looks like you got ripped off, but feels like it's full. Huh.)
  12. Greater healing potion (4d4+4)(1d4+2 available) (added a couple extra chances for these to pop up since they didn't have a healer)
  13. Philter of Hadar (when thrown as a weapon the bottle breaks and casts Hunger of Hadar centered on impact) (gray-green liquid with an octopus tentacle still somehow writhing around. Tastes like I might die)
  14. Radiant vial (glows to provide light for 40ft. Causes 1d4+2 radiant damage to undead and fiends that start their turn in its light) (the liquid glows too brightly to see what's inside)
  15. Greater healing potion (4d4+4)(1d4+2 available)
  16. Potion of water walking (looks like water, tastes like a boot)
  17. Elixir of diminution (causes the reduce effect of Enlarge/Reduce for 1d4 hours) (clear liquid with a tiny... something? in it)
  18. Elixir of Embiggening (causes the Enlarge effect of Enlarge/Reduce for 1d4 hours) (clear liquid with a piece of stone inside that's too large to have gotten in the bottle)
  19. Greenthumb Elixir (when poured on the ground all plants within half a mile become enriched for one year) (yellowish green liquid with small seeds at the bottom)
  20. Stoneskin potion (the user's skin hardens and adds +2 AC for one hour) (cloudy gray liquid with a piece of granite at the bottom)
  21. Tincture of Tongues (Grants Comprehend Languages for on hour)(clear pink liquid with a shriveled brown piece of mushroom suspended in it. You hope it's a mushroom)
  22. Madness potion (when thrown as a weapon the struck creature goes wild and attacks the nearest creature regardless of their identity. Lasts 1 minute or until one combatant is dead) (chunky style dark red liquid. Tastes like "why is Frank dead?")
  23. Warm drink (the user is warmed and gains resistance to all cold effects for three hours)(reddish potion with a stick of cinnamon)
  24. Cold Drink (the user is cooled and gains resistance to heat effects) (blue liquid with an ice cube and a twist of lemon. Perfect for hunting lavasioth)
  25. Elixir of Dark Vision (Grants drumroll dark vision for one hour.) (Has a piece of bat wing in there. It's strange that you can tell given the liquid is opaque black)
  26. Fizzy Lifting Potion (the user begins to levitate to a max height of 30ft.) (It's all foam)
  27. Vigor Potion (gives 4d4+4 temp hp lasting a maximum of one hour) (looks like a healing potion with a tiny heart inside)
  28. Potion of Perkiness (removes the effects of one point of exhaustion for 3 hours, after which the effects return. Drinking more than one within 8 hours causes a DC 15 con check, failure results in the immediate need to find a restroom or bush) (dark brown liquid with a bean at the bottom and a green and white mermaid logo on the side)
  29. Elixir of confidence (this small potion grants +2 to all charisma based checks and -2 to all intelligence based checks) (opening the stopper, this brown liquid smells just like good whiskey, but it tastes like okay no this is just a small bottle of whiskey. It's the good stuff though. One more taste to be sure)
  30. Greater healing potion (4d4+4)(1d4+2 available)
  31. Potion of frostbite (when thrown as a weapon the target takes 2d6 cold damage and must make a DC14 con save or have disadvantage on its next weapon attack before the end of its next turn) (opaque blue-white liquid that smells overpoweringly of wintergreen)
  32. Tincture of Emotions (grants Sense Emotion for one minute) (incredibly pink liquid. Like, "the girls toy aisle was crammed into a bottle" levels of pink.)
  33. Oil of Remove Curse (take a guess what it does. That's right, it amplifies curses! No, wait... the opposite of that) (silvery liquid with a tiny sword inside. And not a warning label in sight)
  34. Elixir of Magical Detection Warding (makes the user undetectable through scrying, detect magic, sense life, or other such means for one hour)
  35. Elixir of Detect Magic (grants detect magic for ten minutes) (it looks like a liquid rave inside the bottle. If you hold it to your ear you can faintly hear the music)
  36. Potion of polymorph (polymorphs the user into their choice of animal for one minute) (clear liquid with tiny animal crackers moving around inside)
  37. Potion of Thunderclap (no, not the spell. The drinker now has a magical STD that lasts three days and gives disadvantage to charisma checks) (electric blue liquid that is pretty but does nothing. The bottle should have been cleaned before reuse though)
  38. Elixir of Feign Death (grants Feign Death for up to thirty minutes) (red like a healing potion, but smells like possum)
  39. Vial of acid (it's the acid splash cantrip as an item since nobody will ever actually use the acid splash cantrip)
  40. Vial of fine sand (when thrown as a weapon the target must make a DC 15 dex save or be blinded until the end of their next turn) (it's a glass container of sand. Not quite pocket sand, but less messy)
  41. Potion of Blasting (can be thrown to a point up to 60ft away. All creatures within 20ft of it must make a DC15 dex save or take 5d6 piercing damage, half on successful saves) (this small green pineapple thingy doesn't really look like a potion. Or feel like glass. Plus it's pretty heavy for its size. The Pamphlet of Armaments included with it says: First shalt thou take out the Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Potion of Blasting towards thy foe, who, being naughty, shall snuff it.")
  42. Pan Galactic Gargle Blaster (grants multiple wondrous abilities you'll never get to remember using. DC35 con save. After drinking one you wake up the next morning with no memory of what happened, but with several goats, a large tiefling cardboard cutout, a trashed hotel room, and a goliath cuddling with you.) (Quite easily the best drink in the prime material plane, it's like having your brains smashed out by a slice of lemon wrapped round a large gold brick.)
  43. Electro Bolt Potion (the potion sends a tingle of electric energy through your body and out through your hand, dealing 1d6 damage to all creatures in a 120ft line. Also sets fire to combustible objects in its path. Successful DC13 dex save for half damage) (the bottle looks different than you're used to and has a label plastered on the side that says "Visit Rapture!" wherever the hell that is)
  44. Elixir of Spell Recovery (regains one spell slot of 5th level or below) (a shimmering liquid with some form of cloud drifting around about halfway up)
  45. Wild Magic Potion (roll from the wild magic table of DM's choice) (peering too closely at the stuff in there give you a headache)
  46. Vial of Lube (this super slippery substance covers a 5ft square. Creatures passing through make a DC15 dex save or fall prone. Or move at half speed to not need a dex save) (clear liquid. A label on the side says "It's for spreading on the floor. Nothing else. Or whatever, I'm a warning label, not a cop.")
  47. Packet of Powdered Peppers that Peter Picked a Peck of (The target must make both a DC10 Constitution saving throw and a DC10 Dexterity saving throw. If the target succeeds on both saves, nothing happens. If the target fails one save but succeeds on the other, it is blinded for the duration. If it fails both saves, it is blinded for the duration, and stunned until the end of your next turn.At the end of each of its turns, a blinded target can make a new Constitution saving throw, ending the effect on a success. It cannot make this saving throw if it is stunned or otherwise incapacitated)
  48. Powerful Barkskin Potion (grants the effects of the Barkskin spell for 1d6 days. Until the end of the effect you take double damage to fire and woodpeckers keep trying to attack you.) (a forest green potion with chunks of bark floating in it that glow subtly)
  49. Potion of Missile Magnetism (when poured or broken on a surface or creature, they pull all projectiles that pass within 30ft to them for one minute)
  50. Potion Master's Flask (this flask refills each day with a random potion. A label on the outside describes the contents and their effects. If the potion requires the destruction of the container the flask remains unharmed when discharging the effects) (I generally just used the current version of the time of this list as my random table, but other DMs might prefer to use a different table. This list was constantly changing as the campaign went on, so there were always new and different things to play around with)
Wand vendor table:
  1. Spell book for caster (I put these here because the party's caster wanted to collect spells. Feel free to replace these with whatever if this isn't applicable to your group. Preferably with something fun and/or trollish)
  2. Spell book for caster
  3. Spell book for caster
  4. Spell book for caster
  5. Spell book for caster
  6. Wand of prestidigitation (1d10 charges of prestidigitation) (I hate trying to spell that)
  7. Wand of Magic Missile 5th level (1d4 charges)
  8. Wand of Scorching Ray (1d6 charges)
  9. Wand of Power Word: Bill (3 charges) (presents the target with a plausible bill for 5d10x10 gold. The target makes a DC12 int save or spends their next action attempting to pay a portion of the bill out of pocket [amount paid at DM's discretion])
  10. Wand of Hold Person (1d6 charges)
  11. Wand of Knock (1d4 charges)
  12. Wand of Vanishment (1d4 charges) (casts invisibility on the target)
  13. Wand of Shatter (1d6 charges)
  14. Wand of Chatter (1d6 charges) (the target makes a DC14 wis save or speaks uncontrollably for up to one minute. If speaking uncontrollably they cannot use spells with verbal components)
  15. Wand of Mirror Image (1d6 charges)
  16. Wand of Cure Serious Wounds (1d6 charges)
  17. Wand of Wild Magic (1d12 charges) (target rolls from wild magic table)
  18. Wand of Grease (1d6 charges)
  19. Wand of Alarm (1d12 charges
  20. Wand of Identify (1d12 charges)
  21. Wand of Commune (1d12 charges)
  22. Wand of Commute (1d6 charges) (your target's movement is halved by heavy traffic)
  23. Wand of Hex (1d6 charges)
  24. Wand of Tex (1 charge) (summons a badass warrior in black armor to fight alongside the party for up to ten minutes) (she ripped that goblin's skull out and beat him to death with it!)
  25. Wand of Paralysis (1d6 charges)
  26. Wand of Bludgeoning (1d20 charges) (deals 1d12+str mod. It's just a large wooden club enchanted with pretty glowing runes)
  27. Wand of Web
  28. Wand of Inflict Hounds (1d6 charges) (casts Conjure Animal to summon two CR 1 dogs of a breed the player chooses. These beasts use Dire Wolf stats regardless of breed) (best use: summon two pomeranians)
  29. Wand of Healing Word 1st level (1d8 charges)
  30. Wand of Healing Word 3rd level (1d4 charges)
  31. Wand of Healing Worm (1d6 charges) (summons a small worm that rides somewhere on a creature. At the start of each round the worm heals said creature for 1d4 health) (the worm's name is Shelby)
  32. Wand of the Speedrunner (1d6 charges) (targetted creature's movement speed is doubled on their next turn. Does not stack with Dash action.) (I think we can shave a few seconds off PB here)
  33. Wand of Leomund's Tiny Hut (1d10 charges)
  34. Wand of Leomund's Tiny Hat (1d10 charges) (the caster's helm or other head covering becomes a small bowler hat. No magical or physical properties are changed aside from appearance)
  35. Wand of Hypnotic Pattern (1d4 charges)
  36. Wand of Faerie Fire (1d6 charges)
  37. Wand of Shape Water (1d10 charges)
  38. Wand of Tensor's Floating Disk (1d8 charges)
  39. Wand of Pass Without Trace (1d4 charges)
  40. Wand of Wall of Force (1d6 charges)
  41. Wand of Sleet Storm (1d4 charges)
  42. Wand of Minor Illusion (1d6 charges)
  43. Wand of Miner Illusion (1d6 charges) (summons an illusory dwarven miner for up to ten minutes. The dwarf attempts to dig into the nearest stone surface)
  44. Wand of Shillelagh (1d4 charges)
  45. Wand of Hideous Laughter (1d4 charges)
  46. Wand of Animate Objects (1d6 charges)
  47. Wand of Longstrider (1d8 charges)
  48. Wand of Create Wafer (1d10 charges) (a packet of up to ten cookies appears in your hand and are infused with magic for the duration. A creature can use its action to eat one cookie. Eating a cookie restores 1 hit point, and provides enough nourishment to sustain a creature for one day. The cookies go stale and lose their potency if they have not been consumed within 24 hours of the casting of this spell. 1d6 to determine type of cookie: 1=chocolate chip 2=oatmeal raisin 3=ginger snap 4=sugar cookies 5=pecan sandies 6=double stuffed Oreo. Healing increases to 2d4+2 if consumed with a glass of milk)
  49. Wand of Sticks to Snakes (1d8 charges) (turn up to 5 sticks within 50ft of the caster into harmless snakes for up to one minute. Each snake has a 5% chance to become venomous)
  50. Wand of Wish (1 charge) (we all know what it does, I highly recommend being the "asshole genie" in this case)
submitted by cajuncrustacean to BehindTheTables