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How to fix analog stick drifting problem for PSP using joysens

I've recently seen people having problems on this subreddit with their analog stick drifting or acting weirdly. I had this problem as well on my PSP 1000 for a long time and tried every method I could find on google. I tried cleaning the analog stick, applying less pressure when screwing it back, making circular motions in settings menu to calibrate it, etc.. Nothing worked, except installing joysens plugin. The plugin works on 6.60. When I tried it on 6.61, it did not work for me, but as far as I know there is a workaround to make older plugins work on 6.61. To enable joysens, you go to this link, download joysens plugin and unzip it somewhere on your desktop. Then you copy the SEPLUGINS folder to the root of your psp (if you have other plugins installed, then just copy joysens_lite.prx, joysens.ini to seplugins folder and add "ms0:/SEPLUGINS/joysens_lite.prx" to game.txt and pops.txt).
Now you have two options:
  1. Disable analog stick entirely: to do so, you open joysens.ini in a text editor and edit the lines: sensitivity = 10 (this will disable your analog stick), adjust = 32 (this will maximally increase the deadzones in order to be extra safe). I tried this on my PSP and in GTA: LCS the analog stick was unusable. It should be the same for any other game.
  2. Still use the analog stick, but remove the drifting problem: to do so, open joysens.ini in a text editor and edit this lines: adjust = X (where X will differ for everybody and is a number between 1 which corresponds to default deadzone value and 32 which is the max deadzone value). Try increasing it in increments of .1-.5 and see which value is the lowest such that the ghosting disappears. You can also try changing the value for center = (where x,y will be the position of the center of the analog stick for your psp with respect to the factory settings). I don't advice changing this if you don't know what you are doing.
For more details, read the Readme.txt file. This method solved the issue for me and hope it will solve the issue for others as well. I also disabled the shortcuts for the main menu of my PSP by removing all the entries after equal sign in the "buttons" compartment in joysens.ini file. If somebody is interested, here is how my joysens.ini file looks like:
[SETTINGS]
enable = 1
sensitivity = 100
center = <0,0>
min = <-128,-128>
max = <127,127>
adjust = 1.5
smooth = 100
remap = 0
remapmodes = 0
forceanalog = 0
threshold = 112
idlestop = 32
idleback = 32
[VSH]
[POPS]
[BUTTONS]
primarybtn =
enablebtn =
sensupbtn =
sensdownbtn =
infobtn =
resetbtn =
centerbtn =
adjustupbtn =
adjustdownbtn =
smoothupbtn =
smoothdownbtn =
savebtn =
mapbtn =
calibbtn =
forcebtn =
thresholdupbtn =
thresholddownbtn =
submitted by vlad1m1rnator to PSP

[Idea] Proximity audio feature / plugin in Among Us and other thoughts on the game

Hope this thread can reach the developers someway, it would be amazing.
Let's talk about proximity audio first. In the last months I discovered GTA V RP and while it was fun watching my favorite streamers interact between them in that world, an idea crossed my mind today. What if we had proximity audio in Among Us?
For the people who doesn't know what it is, I'll make it simple. Similarly to reality, in GTA V RP with the proximity audio plugin active on Teamspeak you can hear the voices of the other players near you. More distance there's between two players, less you will able to listen the other voice, just like reality.
I play Among Us on Discord with my friends, and everyone mutes itself during the game, except during a meeting, in order to avoid being discovered about something when you're not really there when something happens. Just like doing metagame in D&D or any other roleplay game.
If proximity audio gets implemented someway, the game would be more realistic, immersive, and another layer would be added when it comes to strategy. Imagine making a plan and carrying it out in any moment outside the meeting and with other players, it would improve the concept of the game, taking it to another whole level.
That's the main reason I wanted to make this thread, but I got a bunch of other ideas that could make the game better, here a few of them:
  • Writing the real color name next to the nickname: this would definitely let colorblind people play the game;
  • More than 10 players at once: more the friends, more the fun. Of course that will increase also the number of imposters, and possibly the maps should get larger to have more people playing in OR new maps should be added where more players can play while having max 10 players in the already existing maps;
  • More variety of the tasks would be cool: sure the fun is uncovering the imposters or killing everyone, but doing tasks is anyway another way to win for the crewmates, so why don't add more to make it a bit less boring?
  • A map editor? Everything gets better when it comes to creativity. This would incredibly enhance the lifespawn / longevity of the game and make a lot of people happy.
  • A coin earning system based on the score: this could be an idea to make people gain new skins or hats...
  • ...or maybe even a so-called "battlepass"?
For now, this is pretty everything I wanted to write, thanks a lot of reading this wall of text and have a good day!
submitted by Musandre to AmongUs