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Audio Drama/Fiction/RPG Debuts - June 2020

I've got what I think is a mostly exhaustive list of the new audio series that came out this month, which may be of interest to those looking for new shows. See below. Anyone want to tell me any I've missed, and I'll update it? (Note, "new" here means that the Ep1 of the RSS feed was released, or a previously non-fiction feed started producing fiction.) Listened to any of them that you would recommend?

6/1: Battle Buddies (RPG - Fantasy)
Site: https://www.battlebuddiespodcast.com/
Synopsis: Battle Buddies is an actual play D&D podcast in an original setting that focuses on collaborative storytelling, exciting adventures and meaningful friendships!
RSS Feed: https://pinecast.com/feed/battle-buddies

6/1: Burst (Dramatised - Comedy)
Site: https://anchor.fm/burstpodcast/
Synopsis: Starting your own business is tricky at the best of times, but when you’re the owner of a bubble tea shop on a space station - with a communist as your financial advisor and an alien as a head chef, not to mention the universe’s biggest ethically-questionable coffee-shop conglomerate has it in for you- it’s a real adventure.
RSS Feed: https://anchor.fm/s/21448d1c/podcast/rss

6/1: Darian Blue (Dramatised - Crime/Mystery)
Site: https://anchor.fm/darianblue
Synopsis: Private Investigator Darian Blue is THE one to call when you need answers. Is it a man's world? Not when Darian Blue is on the job.
RSS Feed: https://anchor.fm/s/227a43d4/podcast/rss

6/1: Dreambound (Dramatised - Science fiction)
Site: https://senabryer.com/dreambound
Synopsis: Jesse Piñero plays video games for a living. But as cool of a job as that may sound, it barely makes ends meet. So when a state of the art, virtual-reality game that is way beyond his price range emerges onto the scene, he turns to... questionable means to pay for it. Unfortunately for Jesse, those questionable means demand that if he wants the game he must play it not as a man, but as an adorable, little girl! And to make matters worse, once he gets in the game, he can't get back out! From that point on, it's all downhill for the poor girl-who's-not-actually-a-girl. Bloodthirsty player-killers, obnoxious role-players, eerily clever A.I.s – whatever this crazy virtual world can throw at him it does so in full force. Friends quickly become enemies, enemies quickly become friends, conspiracies and plots are everywhere, and absolutely nothing seems to go quite right.
RSS Feed: https://pinecast.com/feed/dreambound

6/1: Floors Apart (Dramatised - Slice of life)
Site: https://www.youtube.com/watch?v=cz6sR7bnC6s
Synopsis: A brand new radio-drama series inspired by current events.

6/1: Mondrea Memories (Dramatised - Steampunk)
Site: https://www.dreamersecho.com/podcast
Synopsis: An immersive audio odyssey into dreamless domain. Decode and reclaim lost memory from chaotic sound. For fans of sci-fi, fantasy, mind-bending thrillers, tales of power and ancient wonder. The epic tale of the DreamersEcho Universe begins here.
RSS Feed: https://anchor.fm/s/2229dd68/podcast/rss

6/1: The Dauntless Gambit (Fiction - Thriller)
Site: https://www.erikflowers.com/the-dauntless-gambit/
Synopsis: The Dauntless Gambit is a sci-fi espionage action-drama written as a novel and being released as a FREE serial!
RSS Feed: https://feed.podbean.com/dauntless.erikflowers.com/feed.xml

6/1: The Last Station (Dramatised - Post-apocalypse)
Site: https://www.thelaststationpodcast.com/
Synopsis: On the last radio station on earth after the apocalypse, a radio host makes her voice heard. In her broadcast, she discovers that she may not actually be the only one left after all.
RSS Feed: https://media.rss.com/thelaststation/feed.xml

6/1: Undercity (Fiction - Cyberpunk)
Site: https://worldswithoutend.podbean.com/
Synopsis: An audio drama set beneath the city of Neo Babylon.
RSS Feed: https://feed.podbean.com/worldswithoutend/feed.xml

6/1: What is Love? (Dramatised - Romance)
Site: https://little-missy-otome.itch.io/what-is-love
Synopsis: While most high school students are infatuated with the idea of love... 16 year old Natania Jones; on the other hand; wants nothing to do with it. ...but when the most popular boy in school asks Natania for a favor... Will this chance meeting, finally convince her to change her mind about love?

6/2: House of Fantods (Fiction - Urban fantasy)
Site: http://aeveronese.com/podcast
Synopsis: House of Fantods is a paranormal thriller where fact and fiction work as a team... and so do the Old Gods.
RSS Feed: https://feeds.buzzsprout.com/999376.rss

6/3: Into the Dungeon: Starfinder (RPG - Science fiction)
Site: https://into-the-dungeon-sf.captivate.fm/
Synopsis: Small stories told on a galactic stage! Veteran Dungeon Master, Creed Brandley navigates four life long friends through the perils of space. We utilize improvisation and dice rolls to tell a story, live every week.
RSS Feed: https://feeds.captivate.fm/into-the-dungeon-sf/

6/3: Tabletop Buffoonery (RPG - Fantasy)
Site: https://tabletopbuffoonery.libsyn.com/
Synopsis: A podcast of three best friends playing D&D, most for the first time!
RSS Feed: https://tabletopbuffoonery.libsyn.com/rss

6/3: The Empty Cage (Fiction - Slice of life)
Site: https://www.signalhouseedition.org/issue1audio
Synopsis: A look into the life of a gran, and a bird, in the world of Coronavirus.

6/4: As the World Falls Down (Fiction - Science fiction)
Site: https://astheworldfallsdow6.wixsite.com/podcast
Synopsis: A Tale from the future...Dystopian NYC. As a story unfolds, so do incredible creatures, secrets, magic and a message… humanity must hear before it is too late.
RSS Feed: https://feeds.soundcloud.com/users/soundcloud:users:809816323/sounds.rss

6/4: Finding Time (Fiction - Science fiction)
Site: https://shows.acast.com/findingtime
Synopsis: Finding time is a fiction podcast following the adventures of Caleb, as he finds that the universe is bigger than he ever knew.
RSS Feed: https://feeds.acast.com/public/shows/5ecf9bd6ff748d3facc4a6a6

6/5: How to Survive in LA (Dramatised - Thriller)
Site: https://anchor.fm/surviveinla/
Synopsis: LA, 1994 : When a drug ring crumbles, two aspiring actresses find themselves connected to the criminals and cops involved; a car king is dead, and a worn out PI searches for answers.
RSS Feed: https://anchor.fm/s/220f68c0/podcast/rss

6/5: The Night's End Podcast (Fiction - Horror)
Site: https://www.nightsendpodcast.com/podcast
Synopsis: The Night's End Podcast is a short story podcast. With a focus on genres such as Horror, Sci-Fi, Paranormal, and the absurd, it hopes to leave you wishing for the night's end before each story is through.
RSS Feed: https://feed.podbean.com/thenightsendpodcast/feed.xml

6/7: CrossBread (Dramatised - Musical)
Site: https://www.abc.net.au/radio/programs/crossbread/
Synopsis: Twin brother and sister Josh and Joan Burns formed CrossBread, the hugely successful Christian Rap duo from Boronia in Melbourne's outer suburbs back in 2015. The band briefly lit up GodTube in Australia and became Christian hip-hop superstars, with hits such as "It’s Just Jesus" and "A Christian on a Mission (ain’t a Christian to be dissin’)". Over six episodes, their former social media manager, Ken Lim, will dig into the archives to trace their origins working in a donut shop, why it all fell apart so quickly, and their biggest regrets — like why a brother and sister would name their band "CrossBread". The Bible might be the greatest story ever told. But this could easily be the second or third best.
RSS Feed: https://www.abc.net.au/radio/programs/crossbread/feed/12266248/podcast.xml

6/7: The Lost Letters (Fiction - Science fiction)
Site: https://www.spreaker.com/show/the-lost-letters
Synopsis: There is a space within the void between universes where all lost things can be found. There we find “The Lost Letters”.
RSS Feed: https://www.spreaker.com/show/4365871/episodes/feed

6/7: Vic Hosman: A Fiction Podcast (Fiction - Anthology)
Site: https://anchor.fm/vic-hosman/
Synopsis: Hi there! And welcome to Vic Hosman: A Fiction Podcast. Here, I'll be telling some of my original stories; whether they be short stories, flash fiction, or a series.
RSS Feed: https://anchor.fm/s/21b5ff4c/podcast/rss

6/8: Locked In (Dramatised - Slice of life)
Site: https://www.lockedinpodcast.com/
Synopsis: LOCKED IN is a story of how a quiet pint can sometimes lead into a struggle to see out the night.
RSS Feed: https://www.lockedinpodcast.com/episodes?tag=trailer&format=rss

6/8: Moist Lily (Fiction - Erotica)
Site: https://www.buzzsprout.com/1147151/
Synopsis: Introducing delightfully titillating adult adventures that seek to pay homage and celebrate the literary titans of erotic fiction. Reading alone certainly has its place, but some activities are rather more pleasant when shared...
RSS Feed: https://feeds.buzzsprout.com/1147151.rss

6/8: RomComPods (Dramatised - Romance)
Site: https://www.romcompods.com/
Synopsis: Introducing RomComPods, a hilarious and heartfelt new fiction podcast bringing you a new romantic storyline each season. In Season One we meet Claire, a 28-year old Chicagoan who seemingly has her life totally and completely together... until she catches her fiancé cheating on her the week of their wedding! Heartbroken (and broke), Claire decides to go on her non-refundable honeymoon — a romantic couple’s tour of Italy — alone. Through her fellow tour guests and a *very special* tour guide, Claire begins to mend her broken heart, and learns that upending your life and opening yourself up to a wild and unexpected new chapter isn’t such a bad thing!
RSS Feed: https://feeds.simplecast.com/WktSwMLa

6/8: Snyder's Return (RPG - Anthology)
Site: https://www.buzzsprout.com/1061770
Synopsis: UK based Tabletop Roleplaying Game Podcast featuring D&D 5e Actual Play (where a misfit band of ‘Heroes’ take on adventures across the D&D Multiverse), Interviews and DM/Player Guides.
RSS Feed: https://feeds.buzzsprout.com/1061770.rss

6/8: The Mercy River Incident (Fiction - Science fiction)
Site: https://www.aeaea.co/the-mercy-river-blog/
Synopsis: When astrophysicist Naomi Carver gets a new job in Mercy River Wyoming she makes a startling discovery in the town’s abandoned Uranium mine. What she found sends shock waves rippling through her small town, and will change her life forever.
RSS Feed: https://www.aeaea.co/the-mercy-river-blog?format=rss

6/9: Clockwork Bird (Dramatised - Science fiction)
Site: https://anchor.fm/hanging-sloth-studios
Synopsis: Piece together the mystery of the disappearance of Robin Jaeger, a man with four metal limbs, in this sci-fi horror audio drama. Shelly Croft organises recordings taken from the computer of Dr Sophie Bennett, one of the lead scientists on the synthetic limbs project, and uncovers more than just scientific breakthroughs.
RSS Feed: https://anchor.fm/s/20c538a0/podcast/rss

6/10: Pick the Plot (Fiction - Interactive)
Site: http://rebeccamckinnon.com/picktheplot/
Synopsis: An interactive storytelling experience where the listeners get to vote on which direction the story goes.
RSS Feed: https://feeds.buzzsprout.com/1111052.rss

6/10: Sylvia (Dramatised - Urban fantasy)
Site: https://anchor.fm/kitty-pereira
Synopsis: A woman with no memory meets a homeless teenager full of hope and fire and a man lost in life - and an unlikely friendship is born. But are her strange dreams and fleeting thoughts a sign of something more sinister?
RSS Feed: https://anchor.fm/s/25881e20/podcast/rss

6/11: Grounds (Dramatised - Slice of life)
Site: https://anchor.fm/eugene-martin
Synopsis: GROUNDS is the story of 5 Black Professors at a 4 year PWI. A fictitious college and town in the rural south, which is the home of a predominately white 4 year college with students totaling 1700 with 15% of those self-identifying as students of color. 7% of those are Black. The story follows the lives of five Black professors. The only full time, tenure track Black lecturers who work at Morris & Wilkins University. It highlights the trials, obstacles, and joys of maintaining a Black existence within a white academic structure.
RSS Feed: https://anchor.fm/s/254c1948/podcast/rss

6/11: Ian's Gone Postal (Dramatised - Comedy)
Site: https://anchor.fm/iansgonepostal
Synopsis: Having gained a fairly useless philosophy degree, Ian takes a job delivering the mail in a disaster of an ex-mining town. Vital life lessons are learned by our sort of hero as he struggles to fit in with the oddball locals and desperately tries to figure out where it all went wrong.
RSS Feed: https://anchor.fm/s/25eea62c/podcast/rss

6/11: PlacePrints (Fiction - Anthology)
Site: https://www.newperspectives.co.uk/?idno=1168&s=82
Synopsis: Hidden voices and haunted landscapes are conjured up in ten unique stories from the imagination of visionary writer David Rudkin. Join a stellar cast including Juliet Stevenson, Toby Jones, Josie Lawrence, Michael Pennington and Stephen Rea, among many others on an enlightening journey across the British Isles with this dramatic audio cycle that will transform your sense of the landscape around you.
RSS Feed: https://anchor.fm/s/1d365c28/podcast/rss

6/12: Dungeons & Drimbus (RPG - Comedy)
Site: http://whimsicproductions.com/dd.html
Synopsis: A gaggle of actors improv their way through hilarious and fantastical worlds in this weekly actual play podcast.
RSS Feed: https://pinecast.com/feed/drimbus

6/12: Elegant Sea Urchin (Fiction - Fantasy)
Site: https://www.elegantseaurchin.xyz/
Synopsis: An eldritch audio drama about a world removed from our own. Faebl Nox casts about her life and close relations, close calls with horrors and the fractured magenta dimensions, and general events and creatures around the Tangerine Speck.
RSS Feed: https://anchor.fm/s/261463e4/podcast/rss

6/12: Mystery at Morton Hall (Dramatised - Crime/Mystery)
Site: https://www.youtube.com/channel/UCjKhspE1u86UvuCOLeMGb9g
Synopsis: This Golden Age Crime play follows a country house weekend filled with scandals, mysteries and lies. As John Foss unintentionally becomes the thirteenth guest at Lord Addington’s manor - Morton Hall - secrets quickly begin to unravel. Death strikes for more than one of the guests, but who is responsible? Will the age old superstition regarding the unlucky number 13 live up to its expectation? And in a Golden Age crime drama, is anyone truly innocent?

6/12: The Fountain Road Files (Dramatised - Horror)
Site: https://thefountainroadfiles.com/
Synopsis: Introducing The Fountain Road Files, a new horror-fiction podcast from Unexplained creator Richard MacLean Smith. In March 2020, 27-year-old Ben Williams began recording an audio diary of the growing coronavirus pandemic. In May, he was found dead in mysterious circumstances after a series of strange goings-on in his London flat where he was spending lockdown alone, or so he thought...
RSS Feed: https://feeds.acast.com/public/shows/5ee1f98decb89f3601862861

6/12: The Godfrey Audio Guide (Dramatised - Urban fantasy)
Site: https://anchor.fm/the-godfrey-audio-guide/
Synopsis: The world-famous audio guide for the Annabelle H. Godfrey Historic Estate and Museum. Please do not touch the art. This is for your own safety.
RSS Feed: https://anchor.fm/s/23ca718c/podcast/rss

6/12: The Quest (Dramatised - Children)
Site: https://applause.org.uk/whats-coming-out-of-the-box-the-quest/
Synopsis: ‘The quest’ is a story about adventure. After receiving a mysterious call during lockdown, a librarian and her housemates set out on a quest to discover the meaning of adventure. Ever wanted to go to the moon, become a spy or an inventor? Then join the screen-free fun. Using everyday props, this imaginative audio play offers you a chance to join in with activities to become part of the story.

6/12: Wordtastic (Dramatised - Children)
Site: https://wordtastic.libsyn.com/
Synopsis: Due to an evil plot that has wiped out written language and is causing spoken language to fade from memory, special agent spy kids must race against time to collect and archive known vocabulary before it is lost forever! Wordtastic is a comedy vocabulary development podcast primarily intended for children aged 8-14. The show provides multiple exposures to content-rich vocabulary terms in the context of a fun story of spies and espionage that features kids as the heroes and main characters. Goal of the Show: To impart a love of language and in particular vocabulary to children aged 8-14 through engaging them in an interesting, entertaining, and language-rich story.
RSS Feed: https://wordtastic.libsyn.com/rss

6/13: Un:Voiced (Dramatised - Anthology)
Site: https://jt-unvoiced.squarespace.com/
Synopsis: As a podcast, we are keen to showcase the talents and stories of emerging creatives, directors, actors, writers and musicians; and find those artists that otherwise would not have had a chance for their work to be heard by the greatest number.
RSS Feed: https://feeds.acast.com/public/shows/5eda572a475a473b659a45bb

6/14: Flies in the Jar (Dramatised - Crime/Mystery)
Site: https://flies-in-the-jar.captivate.fm/
Synopsis: Two friends embark on a journey to take back what was stolen. They’ll have to face the past in order to understand the present.
RSS Feed: https://feeds.captivate.fm/flies-in-the-ja

6/14: Your City, Or Something Like It (Fiction - Anthology)
Site: https://www.aeaea.co/your-blog-or-something-like-it
Synopsis: Your City (Or Something Like It) is an anthology of fiction about New York City. Each episode takes place in a specific location in the city. For the full experience, if you can, we recommend that you go to each location and listen to the episode there, for a site-specific listening.
RSS Feed: https://www.aeaea.co/your-blog-or-something-like-it?format=rss

6/15: Fortune and Strife (RPG - Fantasy)
Site: https://courtgamespod.com/tag/fns/
Synopsis: An L5R Actual Play podcast for the community, from the community. Join us every week as our samurai travel the Empire trying to find their way through mystery, myth, and family. Starring: Jeanne as Doji Gen, Tyler as Akodo Riichi, Tif as Kuni Yui, Paul as Shosuro Bisho, and Robert Fulkerson/Bayushi Shinichi as your story teller.
RSS Feed: https://pinecast.com/feed/fortune-and-strife

6/15: Play to the Whistle (Dramatised - Comedy)
Site: http://www.buzzsprout.com/1169543
Synopsis: Set in a post-COVID Caribbean world of football, we follow the trials and tribulations of Tom as he takes on the Manager job at Republican Rabbits. Does the outspoken Bristolian have what it takes to succeed on the pitch, and more crucially does he have what it takes to keep his job whilst he's off it!
RSS Feed: https://feeds.buzzsprout.com/1169543.rss

6/15: RPG Blender (RPG - Anthology)
Site: https://rpg-blender.pinecast.co/
Synopsis: An actual play rpg podcast, focused on giving lesser played games and settings their roll of the dice.
RSS Feed: https://pinecast.com/feed/rpg-blender

6/15: This is Not a Podcast The Podcast (Dramatised - Comedy)
Site: https://loganlofgren.com/
Synopsis: Logan has an idea for a podcast that’s never been done before - a podcast about the making of a podcast.
RSS Feed: https://loganlofgren.com/podcast?format=rss

6/16: Dos: After You (Fiction - Urban fantasy)
Site: https://dosafteryou.buzzsprout.com/
Synopsis: Mystery, horror fiction podcast available in English & Spanish. Deck’s life changed the moment he met Sil. Para Deck su vida se resume en antes y después de conocer a Sil.
RSS Feed: https://feeds.buzzsprout.com/1146281.rss

6/16: Remainder (Dramatised - Post-apocalypse)
Site: https://remainderpod.com/
Synopsis: Remainder is a dynamic audio drama thriller set in a world rebuilding after annihilation. Dr. Daniel MacNaughten and his team must find and retrieve a mysterious weapon from before the Day of Ash, while the prisoner Cora Ducarmont desperately searches for a way to escape the Unbroken Horde. Their paths are about to collide in a way that may determine the balance of power once and for all...
RSS Feed: https://remainderpod.com/episodes?format=rss

6/16: The Rise in Fall (Dramatised - Slice of life)
Site: https://www.youtube.com/watch?v=yW_AO0HPMK4&feature=youtu.be
Synopsis: A new corporate audio drama, following Dom, an arrogant, slimey, manager obssessed with power and money and the employees around him.

6/17: Fables Around the Table (RPG - Anthology)
Site: https://fables-around-the-table.pinecast.co/
Synopsis: Fables Around the Table is an actual-play tabletop roleplaying game anthology podcast. Each season, we feature a new RPG system with new characters and players. The first season, Curse, is hosted by chronicler Fiona L.F. Kelly and uses The Curse of the House of Rookwood game system.
RSS Feed: https://pinecast.com/feed/fables-around-the-table

6/17: Ombligo Del Diablo (RPG - Urban fantasy)
Site: https://anchor.fm/shannon-baber
Synopsis: Welcome to Ombligo Del Diablo! This is an actual play podcast of a home-brewed Mage: The Ascension.
RSS Feed: https://anchor.fm/s/25a77fb8/podcast/rss

6/19: Night at Bea's (Dramatised - Crime/Mystery)
Site: https://anchor.fm/holly-kissel
Synopsis: A Presentation Academy Senior Independent Project Production: This recording is a radio drama version of the original script, adapted to this format for accessibility during COVID-19. Synopsis: A teenager is stuck in a diner with an unlovable teacher and some odd diner patrons during a storm. While waiting for phone service, this unlikely group must learn to cope with the mystery that brought them to Bea's Diner.
RSS Feed: https://anchor.fm/s/272276f4/podcast/rss

6/20: Superidols! RPG (RPG - Superhero)
Site: https://superidolsrpg.wordpress.com/
Synopsis: SuperIdols! RPG is a narrative play tabletop roleplaying podcast about aspiring teen idols with superpowers. Join GM ErynCerise and a rotating cast of players for improvised stories with elements of high school comedy, magical girl anime, showbiz drama, and superhero action!
RSS Feed: https://superidolsrpg.castos.com/feed

6/21: 24 Hours in Isolation (Dramatised - Anthology)
Site: https://shows.acast.com/24hoursinsolation/
Synopsis: Before Covid19, before "self isolation" and "social distancing", there was already an epidemic of loneliness in British society. It is most acute in North East England, where 53% of adults feel lonely. That's half of us reading this right now. How many of us have told someone else what it feels like, what it is looks like, what it sounds like? It's time we did. Two dozen of the most exciting musicians, poets, producers, theatre writers and comedians from the North East have come together to create an unprecedented 24hour audio experience. A new story will arrive on this page every hour, on the hour, from midnight on 21st June 2020.
RSS Feed: https://feeds.acast.com/public/shows/24hoursinsolation

6/21: Mackaroy Uncovered (Dramatised - Children)
Site: https://www.abc.net.au/radio/programs/mackaroy-uncovered/
Synopsis: In the quiet Australian country town of Mackaroy, something really strange is happening. The School's principal has disappeared, the whole town's internet keeps crashing every night, and people are being watched. Someone, or something, is keeping tabs on everyone who lives there, and best friends Tang and Mitch are on the case. The 14-year-olds have an online show investigating conspiracies, but what they don't realise is that someone really doesn't want them to find out the truth. This will be their toughest investigation yet, and they'll soon learn that what's at stake is much more than uploading their next show. Join them over eight episodes as they try to uncover the secret of what's really going on in Mackaroy.
RSS Feed: https://www.abc.net.au/radio/programs/mackaroy-uncovered/feed/12339294/podcast.xml

6/22: Presented by Chris Goode & Company (Fiction - Anthology)
Site: http://chrisgoodeandcompany.co.uk/
Synopsis: Audio productions by award winning makers Chris Goode & Company.
RSS Feed: https://feed.podbean.com/presentedbychrisgoodeandco/feed.xml

6/24: Fudged Roll (RPG - Fantasy)
Site: https://www.fudgedroll.com/
Synopsis: Four strangers in a fantasy world awake in a strange cave with no recollection of how they got there. After rushed introductions (and a murder) they visit the nearby village of New Haven seeking answers.
RSS Feed: https://www.fudgedroll.com/episodes?format=rss

6/24: Sunward Sky (Fiction - Science fiction)
Site: https://anchor.fm/henry-neilsen
Synopsis: Alyssa is down on her luck, and needs to do something to turn herself around. She's been led to the less-than-glamorous vocation of maintenance on dangerous satellite upkeep space missions, a job that will eventually cost her health and her life. She's got a secret that she hopes will help herself and countless other people, but first she must navigate the trials and tribulations of spacecraft life. The Sunward Sky is the ship she boards on her first assignment, but during an unscheduled delay before takeoff she sees something unusual in the terminal...
RSS Feed: https://anchor.fm/s/23353c48/podcast/rss

6/25: Me and AU (Dramatised - Romance)
Site: http://link.chtbl.com/IU0gHwDC
Synopsis: When Kate “ACunningPlan” Cunningham sparks up an online friendship with a fellow fanfiction writer it seems like the perfect distraction from a summer stuck in her hometown of Kamloops, B.C., not to mention the coming terrors of her final year of university and the Real Adult Future beyond. (Seriously, please don’t mention them.) After all, Hella--Enchanted is funny, smart and writes canon-divergent werewolf fic like no one else. She’s everything a fandom could ask for. But... what if she’s everything Kate could ask for, too?
RSS Feed: https://www.spreaker.com/show/4401217/episodes/feed

6/25: Sentinels: Point of No Return (Dramatised - Science fiction)
Site: https://sentinelspodcast.podbean.com/
Synopsis: SENTINELS tells the vast and twisted tale of the last years of the human race from the viewpoint of an unlikely group of comrades, the crew of the ECC Phoenix.
RSS Feed: https://feed.podbean.com/sentinelspodcast/feed.xml

6/25: The Harrowing (Dramatised - Thriller)
Site: https://play.acast.com/s/the-harrowing
Synopsis: A once-in-a-century storm hits the remote Scottish island of Toll Mòr. As the isolated community take shelter, a barbaric crime sets off a chain of events which heralds the rise of an ancient evil and threatens to change the course of history. Starring Golden Globe winner Joanne Froggatt as Police Sergeant Jackie O'Hara, this 8-part supernatural thriller is created by acclaimed writer and director Mark Healy and produced by Storyglass.
RSS Feed: https://rss.acast.com/the-harrowing

6/26: Hypnopolis (Dramatised - Science fiction)
Site: https://www.bmw.com/en/innovation/hypnopolis-podcast.html
Synopsis: The story of HYPNOPOLIS takes you on a thrilling adventure in the year 2063. In this brave new world, all court judgements are based on an artificial intelligence called “The System”. And instead of receiving a prison sentence, the convicts are put into a deep sleep. The crime rate has dropped to almost zero, injustice seems to be a thing of the past. But when journalist Hope Reiser is woken from a thirty-year sleep penalty she has served for the murder of her husband, she is convinced of her innocence and believes that the real murderer might still be out there and watching her. And as she tries to find her way in this alien future, she starts fighting to clear her past! // HYPNOPOLIS is the first ever fiction podcast series from BMW.
RSS Feed: https://hypnopolis-bmw-original-podcast.podigee.io/feed/mp3

6/28: Phantomwise (Dramatised - Adaptation)
Site: https://www.phantomwisepod.com/
Synopsis: On a warm summer day in Oxford, a young girl fell down a rabbit hole; contrarywise, another girl sprouted from the ground like a daisy. Suddenly, life for Millicent & Mary Ann is abnormally normal — & there's only one thing either knows for certain: Alice is responsible. A bite-sized miniseries about Alice and Wonderland, but starring neither of them, by A.R. OLIVIERI and PJ Scott-Blankenship.
RSS Feed: https://phantomwise.libsyn.com/rss

6/29: The Umbral Theater (RPG - Fantasy)
Site: https://theumbraltheater.podbean.com
Synopsis: Join us at the Umbral Theater as we explore various worlds and explore a variety of gaming systems. Whether we're taking down monsters at a surfing competition or battling legions of demons we're bringing you along for adventure!
RSS Feed: https://feed.podbean.com/theumbraltheatefeed.xml

Previous months are available here:
And the ongoing updates (just in case you don't want to wait for the end of the month) are available here:
And I do a weekly podcast collecting a few trailers here:
submitted by thecambridgegeek to audiodrama

The Plane of Ice: Tales From The Underberg; An Underdark Companion

Welcome to the workshop ~
This post is part of the "Atlas of the Planes" Project. Come and stop by our announcement page here to view the full list of planes, the sign up sheet, and links to other posts of the project.
Fictional Editor — qt. unqt. “Corrupted” Mind Flayer, Izu Kafka
Written by — Izu’s thrall, foen7

Title Page

GoblinFit — tunes playlist -- “Official” playlist.

This post was made using Google Docs. As the post currently exceeds the Reddit character limit (110k / 40k), it is recommended to view this content via the link here.

Table of Contents

Title Page 1
GoblinFit — tunes playlist 1
Table of Contents 2
Discovery: 4
Timeline [Mystery Table of Contents] 5
Travel 8
To the Plane — 8
Within the Plane 9
Survival 11
Locals 12
Canon Sentient Races 12
Fodder from Monster Manual — see document pg. 68 for full table 12
6 Homebrew Suggestions — see pg. 68 again 13
Encouraged Classes, see Locations; PRCF, Mysteries, & Surface Epilogue 13
Order of Ceruleans 13
Guild of Dragonfire Architects, 13
Nine Nations 14
Denisovans — Frost Giant Surface Keepers 15
Locations (1 of 2) — Sub-Surface 17
Table 17
Settlements (5) 17
Industrial, Economic (4 + 8 Remodeled Spas and Sauna, see Mysteries) 21
Excavations (8) 23
Battlezones (6) 26
Curiosities (6) 28
Mysteries (1 of 2) — Sub-Surface 32
Strawman FAQs 32
Class Homebrews 33
Barbarian: Path of the Wanderer (a.k.a. Travels of the Foreigner) 33
Bard: College of the Crystal Willow 36
Warlock: Otherworldly Patron: Coven of the White Witches 37
Key Locations — Timeline Focal Points 39
Remodeled Spas and Saunas 52
Solved Mysteries — 53
— 3 Campaign Pitches 53
Politics / Religion / Culture / Factions 57
Intro: Ojibwe Influences, a Lens 59
Disclaimer 59
Nine Nations 59
Cerulean Religion 66
Nine Nations Religion 66
Expansion — Surface Setup 67
Open World Surface Layer 67
Epilogue 67
Day Cycles (3 Regions) 67
Biomes and Overview, Refresher 67
Homebrew Ecology Table 68
Don’t forget about the Remorhaz!!! 76
Loc. (2 of 2) — Surface 77
Mysteries (2 of 2) — Surface 79
Surface Mysteries Table 79
Environmental Subsystems 83
Arctic Botany Table 83
Iceberg Fishing Table 86
The End 87


Summary Notes and Campaign Starters
“Ice is history.”
“Think of the elementals and their states of matter — solid, liquid, and spirit — across their Astral Realm incarnations. In them, we see that the trinity of primordial elements of fire, earth, and water existing across each of these states of matter. To return to the incarnations of water and Ice — do we not observe that across nearly every plane, water persists? Look to the Feywild, Elysium, and even the bloody abominations of the abyss. That where water isn’t, it’s absence is the defining characteristic. But is not water itself a mischaracterization of a melted element, one that is as concrete as the earth?
The Plane of Ice today remains one of the most well documented Para-Elemental or Quasi-Elemental Planes of Existence. As civilizations have better outfitted their extremities with increasingly efficient arcane mechanizations, from the fur coat to the hearthstone to the ring of fire, what were once arctic horrors of hypothermia and frostbite now appear as inconvenient truths of ill preparations.
Ice, we once thought, is as eternal as the death that often follows it’s unforgiving temperament. But as the Clockwork Gate has been opened, the March of Modrons have escalated in frequent recurrences, and the Prime Material Worldians have begun to reverse engineer perverted arcane technologies, the lowest foundations of our Icecrown Citadels of Knowledge have become increasingly flooded with glacial runoff. This may have been worsened by the many domestic excavations within the subterranean layers of the Underberg, which many factions, including the Order of Ceruleans, have honeycombed the plane into a house of glass pane cards.
This fate has worsened with the dissolvement of Equifrost Trading Company’s assets and shareholdings by a band of heroic adventurers, introducing the new cantrip spell of “Borrowed Ice Cube,” which has given novices across the realms the ability to reach into the plane for an approximately fist-sized snowball or chunk of ice. This has largely antiquated the need for a corporation specializing in ice block shipping for use among domestic and small business culinary arts. A worrying — and to some reassuring — trend of industries, however, is they continue to prove themselves as adaptable as the meatbags that have founded them. Now as a consequence of their former passions, inhabitants of the plane now stand poised to launch their own mechanical conquest across the Astral Sea, should they so wish it. Has the prophecy of the Githyanki re-fulfilled itself once more? In answer, this entry will attempt to explain the locations known, the history prior to, and recent events preceding the beginning of the plane’s fifth age, currently pending certification.
Enough exposition to these peons, thrall. Translate these charts into their archaic hieroglyphics.”
  • “Corrupted” Mind Flayer, Izu Kafka

“Pontificate in the prep work, drunkenly slur in misremembered delivery. This is the way my master instructed me.”

“As unfortunate as it may be, nature is not unlike a grand machine. By that, I mean it can be as cold and heartless as steel. Although as many human philosophers have romanticized, nature need not be so cruel.”
  • Tsenu Odiwun, Half-Orc Epistemology Scholar

Timeline of the Plane's History -- See Doc

Non-essential, but hopefully helpful.

Travel to the Plane — Table

Name Type Ease of Access Entry Barrier
Snow Globe’s Call Ritual 2 Transcribed within the lost artifact, “The Tome of Permafrost”
Appeal to Europa (Zeus > Jupiter > Moon) Prayer - Invocation 3 Motive of intent is ascertained and judged by demigod and / or deity. See Religion in 5e PHB, 298-299.
The Golden Compass Divination Artifact 4 Artifacts typically require 3 phases of acquisition: informed of by x, discovered by y, and conflict with z. To top it all off, the compass uses cryptic hieroglyphics to compute.
The Subtle Knife Artifact, creates interplanar portals across the Astral Sea 5 Potential decade-long campaign of Rift Chasing, in which a band of adventurers journey across the planes tracking down rogue portals created by the lost knife spinning across fantasy space.
The Cerulean Spyglass Artifact, detects temporary portals within snowstorms 2 Mass produced by Equifrost Trading Company approx. 100 ya, marketed as commoner’s binoculars until the invention's byproduct use was quietly discovered, spurring the company to initiate a product recall to secure it’s near monopolistic entry to and from the plane (at time of recall).
Here Compasses Spin Location, an unremarkable plain in the far north 5 No small expedition.
Mt. Aurelious Location, among top 10 tallest in PMW 1-3 Compared to others routes, climbing a steep, glacier-covered mountain is relatively easy
Svalgard Location, Island in North Sea 2-3 Sometimes called “Ice Hag’s Kiss,” Isle is a dormant cryovolcano.
Obtaining security clearance to, or searching the ruins of, a warehouse of Equifrost Trading Company Many locations, shipping distribution centers across the continents 0.5 Pffft, why would I climb a mountain?
Meet a Rabbit Folk Random Event 1-5 A native to the Plane of Ice with mastery over natural portal hopping, see Locals.

Travel Within the Plane

Underberg Infrastructures and Vehicles
  1. The Chainlift -- a. prime material world Ski-Lifts, patented by GoblinFit (™)
  2. Ice Sled Rails -- Magnetically charged subways, without actual metallic rails or lumber planks. Blackglass is used in acceleration and deceleration of the vehicles, while maintaining speed en route instead relies on ionized ice, a valuable strategic resource and magical component found rarely along the border between the planes of ice and lightning. Ionized Ice often requires encasement in a temperature controlled copper shell, requiring off-planar trade for the conduit metal.
  3. City Cranes -- Horizontal and vertical elevators installed along the ceilings adorning the Order of Cerulean cities
  4. Moulin Plunge -- a) An ancient elevator has been discovered, and it’s technology reverse engineered after the rediscovery of ionized ice. b) Githzerai engineering, using vertically based heavy magnetization. Known elevators, by contrast, work on rope and pulley fulcrums.
  5. Gi’Thousten — Mythical Gith Airship Shaft (Gith + Houston) -- a) A silo to the surface; a Moulin, see locations (ctr+f the phrase “M-[x]” for definition). b) Has been invaded and abandoned by githyanki. c) Reused by undead following surface purge. d) Rediscovered by Order of Cerulean
  6. Dracohound Sled Races, and Dracohound Iceways -- See Volvo’s Guide to Monsters for creatures; dragon dog themed sled races and highways.


Environmental Hazards
Please refer to the document's entry, pg. 11.


Data list here, juicy paragraphic table in P / C / R / F.

Canon Sentient Races

  1. Kobolds
  2. Mind Flayers
  3. Githzerai and Githyanki
  4. Tabaxi - Cat Race, Volvo’s Guide to Monsters
    1. Archaeologists and Treasure Hunters
    2. Mysterious land of origin in canon
  5. [Frost] Orcs
  6. Frost Tritons, Ice Mermen, Volvo’s Guide to Monsters / Homebrew
  7. Frost Giants -- see DENISOVANS detailed entry below.

Fodder from Monster Manual — see document pg. 68 for full table

More Homebrews can be found in Mysteries - Epilogue, which covers the reclamation of the surface
  1. Dragons, silver / brass / white / red* / green**
    1. Dragonkin faction
    2. * Red = geothermal pools
    3. ** Green = subglacial forests of mushroom hybrids, eg. pinespore groves
  2. Remorhaz
  3. Winter Wolf
  4. Saber-Toothed Tiger
  5. Phase Spider
  6. Polar Bear
  7. Giant Weasel / Weasel
  8. Giant Elk / Elk
  9. Yeti
  10. [Frost] Sahuagin
  11. Quaggoth
  12. Ice Mephit
  13. Flumph
  14. Darkmantle

Order of Ceruleans

Primary Classes of Recruitment among Prime Material World imperialists, boasting a high status within their social hierarchy

Nine Nations (Indigenous Homebrew, see disclaimer)

Homebrew key focus in P / R / C / F
The Nine Nations*, and their International Council of Arctic Region Entities of Sentience (Neutral Good)**
  1. Crane Folk
  2. Beaver Folk
  3. Yak Folk
  4. Deer Folk
  5. Tabaxi (Volvo’s Guide to Monsters)
  6. Walrus Folk
  7. Otter Folk
  8. Min-yeti
  9. Rabbit Folk
  • * See Politics / Religion / Culture / Factions
  • ** alignments reflects a cumulation of the collective goals defined by the council, while individual nations express a variety of alignments)
Expansion Nations:
  1. Siberian Tiger Folk
  2. Snow Owl Folk

Denisovans — Frost Giant Surface Keepers

Frost Giants are not the friendly cousins of either the Stone Giants, Fire Giants, or Cloud Giants, as strong as their familial ties may be. Their practical barbarism stretches back across all accounts detailing the passing of ages. Yet, it would be a misnomer to claim the Denisovans (/Deni/, push of will; /sov/ strength; /an(s)/ people of) are stupid. They possess the conceptual knowledge of bronze, iron, and perhaps even steel forging, though their bio-arcane frameworks prevent them from practicing any form of blacksmithing according to Prime Material World methods of fire and flame.
Yet, Ja’Kardiem, the rare Frost Giant settlement serving as a city, boasts one of the grandest forges of curious practices in the planar regions of positive energy. Using Frost Fire [liquid nitrogen, semi-canon], the Denisovans forge an alloy known as Sub-zero Steel. Ionized Ice is also said to have been pioneered by the Frost Giants, who stumbled upon the compound along the borders with the Plane of Lightning.
Again, while the Denisovans are not a stupid race, they do remain a self-interested one with little investment in the affairs of other races, perceiving them as little more than toddlers to feast upon. A redeeming quality to them, perhaps, is that they warred along the Order of Ceruleans and Nine Nations against the undead incursion into the Plane of Ice. Ceruleans records of this relationship do indicate a temporary exchange of information and cultures, even extending the benefit of doubt toward Frost Giant values for centuries following the Curse of Cartilage and their mutual loss of contact. The Legend of Tylo Krash, however, exemplifies the true Denisovan zeitgeist.
Frost Giant lands, that is, the surface, are broadly characterized as the regions of a) Steelstone Ridge, which experiences Winternacht,, or evernight, of the bright and aurora borealis coated variety, b) Burrlucia(n) (Oldwoods), which experiences Treya, a tri-season calendar of day and night cycles, , and c) the Isea Coasts, which experiences Summerpole, or the lasting polar noon. Each of these are sub-regioned into the lands.
These lands are explored in greater detail within the Expansion: Mysteries - Epilogue section, but shall be granted an overview here. Steelstone Ridge is a centralized zone subdivided into 1a) The IronRange, which borders the plane of Earth and suggests a continental sublayer to the Underberg, 2a) Blitzstrum Pass, which borders the Plane of Lightning and leads into IcePine Ridge, and 3a) Run-way Plateau, an arctic mesa, rumored to have ice-chiseled cliffside cities and flying penguins. Burrlucia encompasses much of the southern hemisphere of the plane, undergoing the seasons of Winter (lasting half a year), the Thaw (lasting a quarter of the year), and Frostfall (lasting the remaining quarter of the year). It’s zones include 1b) Nahanni Valley, which is known for its taiga forests and orange leaf(ed) birch trees, natural springs, and colossal moose, with the second region being 2b) The Snow Globe in the Sky, a mysterious region of a floating icebergs above the snow dune foothills, the largest iceberg said to be in the shape of a pyramid atop a flipped pyramid, it’s facades inscribed with twisting, interwoven spiral designs. The final region consists of the Isea Coasts, to the north, west, and east edges of the plane. The “north” coast, which begins reversing direction south, as if atop a cone, is the 1c) Bergice Sea, which borders the plane of water and hosts unknown rich quantities of marine bio-arcane species. The region bordering the Plane of Ash is known as 2c) Cindersnow Marsh, a place oddly easy to navigate for newcomers should they follow the primordial cyclopean brick road, which leads to Greywaste in the connected plane. The final region is of sublime note, known among mortals as the Five Great Lakes of Frozen Volcanos, lying dormant for millennia, though their lake beds still bubble with sulphuric vigor, and this region is said to border the Plane of Magma.
Many of these lands were once home to the Nine Nations, and evidence of their settlements and / or city-states might lie awaiting a curious band of adventurers or heritage invested first nations. Structures of unknown origins [gith, old god, insectoid, fey, and undead] also coat the near subsurface, their walls and towers sometimes sinking into the hungry mouths of glaciers and snow dunes.
“The Giants say that in the foothills under the snowglobe in the sky is a path of floating icebergs leading up to the Moonlands.”
  • Tylo Krash, Human Paladin

“Do you know what terrifies me most? No Dragon, no Oni, no Mind Flayer, no government or secret order, no inhospitable world, no God even, for all those things have been killed by the well informed. No, to me that pedastal is reserved for the creature called the Shield Guardian. It may seem basic to the likes of you, but it has sealed a dark promise in my mind, that one day magic and machine will blend together in some combination that I cannot grasp the fundamentals of, let alone comprehend.”
  • Skadi, Goddess Queen of the Denisovans

Locations: FAT Table, see doc. pgs. 17-31.


Class Homebrews go here: Barbarian, Bard, and Warlock.
For a FAT table re: mystery codes, locations, descriptions, and rewards, see doc. pgs. 39-51.

Class Homebrews

Barbarian: Path of the Wanderer (a.k.a. Travels of the Foreigner)

Note: This subclass was made in ignorance of the Ancestral Guardian subclass described in Xanathar's Guide to Everything, though the seed may have been planted by the Dungeon Dudes tier list ranking of Barbarian subclasses (which was forgotten during various drafting and editing phases). As each subclass stands, the following should be considered a fusion of the Ancestral Guardian and Path of the Totem subclasses, with a de-emphasis on the role of off-tank or secondary tank. Use of Path of the Ancestral Guardian subclass remains encouraged across the Plane of Ice.
Core Description:
The Path of the Wanderer invokes the heritage, blood, and traditions of an individual's many, many ancestors. Followers of these paths may come from an isolated village, or from the outskirts of a diverse trading network full of travelers, adventurers, and strangers. In battle, you channel the strength of one or several of your forebears, honing their strengths with new techniques discovered along your travels.
In this way, you become a vessel of harmony of your people’s collective wrath, wisdom, and wrongdoings. Aiding your affinity to Charisma and Wisdom, you draw upon their collective experience through Ancestral Stances.


Blood Memory: Starting at the 3rd level, you gain access to the following cantrips: Message, Guidance, and Friends. These spells enable contact with your deceased family tree, as well as influence the surrounding fragments of the world you encounter. The personality traits of your ancestors may be divined from the “Backgrounds” tables of the PHB, starting on pg. 125.
Ancestral Stances (3)
At the 3rd level, when you adopt this path, you choose an ancestral archetype as your primary mentor of imitation. You must acquire, inherit, or recreate a relic to bind the memory of this sentient being to your presence on a consistency basis. This relic can be an item of jewelry, a childhood toy, or a trinket of artistic merit, such as a journal, stone painting, or a wicker vase. As an option, your physical attributes may shift in a minor way to more closely mirror your mentoring ancestor, regardless of gender or racial divides. For example, with a measly heritage of 4% or 16% half-elf, an individual's ears may become more angular, or a similar heritage of a distant dragonborn princess may have more dry and scale-like skin.
Your mentoring ancestor might be an archetype related to those listed here, but more appropriate to your culture of origin. For example, you could choose Fem Fatale in place of “Grandma was a Badass.”
“Uncle was a Storyteller” (U.S)
While raging, you gain a +5 modifier to all charisma checks possible in combat, usable as free actions, and you become renowned for your battle taunts. While others find that their wrath blinds and stutters them, you find clarity and newfound authority by the anger and judgements of those who came before you. Exceptionally worded taunts have been known to provoke opportunities of advantage and disadvantage, at the DM’s discretion.
“My Great-Aunt was a Medicine Woman” (G.A.M.W.)
At the start of your turn, you gain or regain a maximum of 5 temporary hit points. By casting the cantrip Message as your action, you may instead distribute 15 temporary hit points to a nearby ally across three turns, regaining your choice of action next turn; usable once per encounter.
“Grandma was a Badass” (G.B.)
While raging, you gain advantage to wisdom and charisma saving throws. Outside of combat, you gain a bonus of +5 to wisdom based skill checks.
Forebearers’ Fate
At the 6th level, you gain a magical benefit based on the teachings of your mentoring ancestor. You can choose the same ancestor you selected at the 3rd level, or a different one.
You gain the attributes of a renowned storyteller. Allies and enemies can no longer detect your usage of the cantrips Message and Friends. Additionally, you facilitate a tighter kinship of union among your party with your jokes, tales, and anecdotes.
You gain the knowledge of local flora and fauna based medicines, as part of your ancestor’s continued research port-mortem. These remedies must be prepared and used outside of combat, curing minor afflictions, curses, and diseases, as well as potentially the amount of hit points equivalent to half of a short rest.
You become a Natural Explorer, similar to the core functions of a ranger’s familiarity with the natural environment.
Divination of the Clan
Beginning at the 10th level, you gain access to the perks of The Third Eye, found in the wizarding School of Divination (see pgs. 116-117 of the PHB).
Gospel of Kinship
At the 14th level, you gain a magical benefit based on the teachings of your mentoring ancestor. You can choose the same ancestor you selected previously, or a different one.
While you’re raging, an ally within 15 feet of you has an advantage to attack roles, including spellcasting. An enemy is immune to this effect if it can't see or hear you, or if it has modifiers to specific saving throws.
You gain two spell slots of the 3rd level, and one spell slot of the 4th leveling. You may choose among the spells Longstrider, Barkskin, Darkvision, Daylight, Water Walk, or Freedom of Movement..
You recover from broken bones with ungodly speed, reflected by your now permanent access to the spell Stoneskin’s effects, conditional upon your daily prayers to your grandmother every morning at dawn.

Bard: College of the Crystal Willow

The Gig: Bards of the College of the Crystal Willow are thoroughly intuitive to deep mental and spiritual pain within themselves and other sentient beings. This intuition can spark from an former trauma in the Bard’s life and experiences, though is nearly as equally persistent in the rare personality traits of empathic individuals who follow their intuition and research accordingly. Followers of this school are both highly sensitive and fiercely protective.
Students of this school maintain a balance of healing through active listening and reserved tokens of advice, not wishing to lecture according to the teachings of their birth culture, but instead enable those around them towards a path of resiliency, redemption, and self-improvement. They themselves echo the pain of others within their creative outlets, as well as offer respite with cherry-picked teachings from the vast collection of their open minds. The members of this college lean more towards a predisposition of natural wonders of the world over the artificial constructs of a so-called “civilized society.”


We are not Shamans
Beginning at the 3rd level, you gain the feat Lucky for free, whether or not your campaign invokes the use of feats.
We are Rockstars
Beginning at the 6th leveling, you gain +2 to your passive AC, reflecting your thick skin towards criticism and personal faults.
We will Follow You
Beginning at the 10th level, your usages of Bardic Inspiration are doubled on or against targets with half or below their maximum hit point potential.
We can Guide You
Beginning at the 14th level, you gain a greater understanding in your word choices, grammar, and verb usage in charisma checks, enabling you to essentially take a mulligan on a low scoring charisma based skill check once per day or long rest. The DM will assist and interpret the role-playing aspect of this ability to their own discretion.

Warlock: Otherworldly Patron: Coven of the White Witches

The Juice: Your Patron enables your demi-divine ascension along an altruistic path. While you continue to acquire forbidden knowledge of dark and evil entities and locations throughout the known and unknown world, your actions drift towards practicing protection against such malfested manifestations. As such, you have limited knowledge beyond the teachings of the commonly taught wizarding schools of Abjuration, Conjuration, Divination, Illusion, Necromancy, and Transmutation (hereby abbreviated to School A, C, D, I, N, and T).


Flunked Out Too Soon
Beginning at the 2nd level, you may choose among the perks of Arcane Ward (School A), Minor Conjuration, Portent (School D), Improved Minor Illusion, Grim Harvest modified for exclusive use against constructs and undead (School N), and Minor Alchemy.
Gone Your Own Way
Beginning at the 2nd level, you gain access to schools of magic that are normally limited to the Warlock class. At the 6th, 10th, and 14th level, when you gain a spell slot or the choice of a new spell, you may choose from any class, similar to the Bardic College of lore perk Additional Magical Secrets. You remain restricted to the Warlock class spell list for all other levels.
Slippery Victim
Beginning at the 6th level, you may choose among the perks of Benign Transposition (School C), Undead Thrall (reflavored to Undead Spirit, retaining prior classification), or Transmuter’s Stone. Your choice of perks must come from a different school than previously selected.
Forbidden Adept
Beginning at the 10th level, you may choose among the perks of Improved Abjuration (School A), Focused Conjuration, The Third Eye (School D), Illusory Self, Inured to Undeath (School N), and Shapechanger. Your choice of perks must come from a different school than selected at the 6th level, though you may repeat a specialization selected at the 2nd level.
Doctorate of Independent Study
Beginning at the 14th level, your affinity toward expert spellcasting allows you to choose a perk from previously restricted schools of expertise, including the schools of Enchantment and Evocation. You may choose among the perks of Spell Resistance (School A), Durable Summons, Alter Memories (School of Enchantment), Overchannel (School of Evocation), Illusionary Reality, or Master Transmuter. Your choice of perk is not restricted by prior selections.

Politics / Religion / Culture / Factions

(re: what do the inhabitants desire and value?)
Listed below are summations of what is officially available to off-planers under the Order of Cerulean’s Censorship pertaining to other factions surviving beyond the Order’s empire of caverns: Note that much of the Order’s knowledge on these factions is biased in such a way that feeds their propaganda of constant victory in their Ice Cavern Crusade, pitched as nearing its end, but rumored to have stagnated, or worse, even abandoned. It seems the fervor driving planar unity has lost it’s zeal, likely as a consequence of the Order’s continued involvement in inter-planar politics.
  1. Blackglass Collective (Lawful Evil)
    1. A secret society spearheaded by a few competing mind flayers and their thralls
    2. Blackglass is known for its extreme magnetic properties, thus earning it the commonly translated nickname “Compassbane”
  2. Cult of Frozen Blood (Chaotic Evil)
    1. A multi-racial society centered on raiding, blood sacrifice, ritualized cannibalism, and the veneration of grotesque biomatter effigies
    2. Thought to have been a perversion of an ancient fertility pantheon, misnomer-ly labeled as “old gods”
    3. Their mascot symbol is that of the Corrupted Deer Folk, who develop antlers protruding from their shoulders in place of their crowns
  3. Githzerai Isolationists (Neutral); Githyanki Raiders (Neutral Evil)
    1. Astral Sea explorers, whose present and former structures almost certainly predate the arrival of undead to the plane
  4. The Warlord Hiveminds of SteelStinger Insectoids (Chaotic Neutral)
    1. Primordial antagonists to Denisovans, as well as two races of Gith
    2. Gith control never seemed to extend to that of the Order of Ceruleans Empireistic reach, prior to and after the arrival of the undead. SteelStinger Hives, however, once pocketed the plane like holes in a honeycomb
    3. Hive Colonies can exceed metropolis sized complexes, generally oriented around a central shaft resembling a hurricane’s eye to the surface
    4. Steelstinger drones, workers, and soldiers resemble other insectoids such as the Thri-kreen, albeit with the addition of blade-like stationary wings. Their abdomen ends in a stinger resembling a drill bit. Their forearm appendages are thricely bulkier to their upper arm counterparts, suggesting an additional evolutionary appendage for excavation, though to what end nature makes itself redundantly incarnated is the subject of precious few debates, leading one perhaps to an outlier theory that is the horror of one competing species such as ourselves: that the Steelstinger Hives may have in fact uncovered some dark art method of bio-engineering, applying their revelations to the very generational fabric of their own species.
  5. Denisovans — Frost Giants (Chaotic Neutral)
    1. See dedicated section above in Locals.

The Nine Nations

Please see doc. for more information scattered across many, many tables.
Table’s Contributing Author —
— Walrus Folk, Vince Tularoue the Third, Professional Comedian and Adept Sous Chef.
Crane Folk
Primary Value: Good fishermen ambush.
Secondary Value: Bad fishermen hunt
Fault or Crisis -- a) Beaks didn’t evolve to debate, did they? b) Low population struggling with genetic diversity.
Curiosity: Caves aren’t as great when you have wings
Politics -- Amicable with Beaver and Otter Folk, despite sharing overlapping territories. Hostile to Min-Yetis, who eat their avian eggs.
Beaver Folk (River Triad 1/3)
Primary Value: Breakfast is best served with coffee and calculus
Secondary Value: Dad always said, “what chew gonna do, sit there all day and watch your teeth grow?”
Fault or Crisis -- Tectonic shifts have damaged many of their oldest civic projects, causing them distress towards the mystery of their origin.
Curiosity: Call it projection or whatever, but something in their beady eyes tells me they could chew through my shin bone in about seven seconds flat, should they wish to.
Politics -- Strongest ties with the Otter and Walrus Nations, long since bannered under the River Triad. Beaver Folk are least impressed by the Rabbit Folk nomads. Oh, and they have a mutual respect with the Ceruleans by virtue of exchange of their shared Hydraulic technology
Yakadians -- Yak Folk
Primary Value: Always spouting woke shit like “The spirits of our ancestors will guide our people’s survival.”
Secondary Value: “These animated skeletons be wack, what the hell?” They tend to be more serious than that, however, as they know their way around a grass pipe.
Fault or Crisis -- Yakadians make repeated attempts to unite the nations, seeing the Undead Purge as a cyclical threat that will return. Their passion against the undead is fueled by the contradiction of the incarnation to their belief system of life after death
Curiosity: Yakadians make for eager clerics, paladins, shamans, and monks, often fulfilling the role of communicating with the spirit world on behalf of their community
Politics -- Longest on-again off-again ally status with Order of Ceruleans, who share a common enemy and dogma against undead reanimations, though Yakadians fault the Order for prioritizing Planar Politics over Underberg Unification
Deer Folk (normal)
Primary Value: Deer Folk practice and research medicine, drawing on their vast collective knowledge of polar botany.
Secondary Value: Best growers across the Nations, developing dozens of sub crop species of polar maize, winter squash, tunda tobacco, arctic kush, crystal willow, cave birch, and saxo-antler reeds.
Fault or Crisis -- They bury their dead across vast stretches of glacial snowdunescaping mounds, forming them into ornate patterns. These sites are often desecrated by corrupted Deer Folk and their faction of the Cult of Frozen Blood.
Curiosity: They gather and collect their fallen antlers, repurposing them into religious and musical instruments.
Politics -- They posses stronger relations with terrestrial folk, though do not invoke animosity to nations such as the Crane Folk or River Triad.
Deer Folk (corrupted) (not a recognized nation)
See the Cult of Frozen Blood, above. These folk have antlers erupting from their shoulder blades, in contrast to the the well-known crown of antlers found on most deer, elk, and moose.
Tabaxi -- See Volvo's Guide to Monsters, pgs. 113-115. Additional re-canon-izing here.
Primary Value: Wealth as a ration, to be stored away for hibernation
Secondary Value: The story behind a rare, mystical artifact.
Fault or Crisis -- Wanders of other planes, and former enslavers of the Rabbit Folk, to whom they continue payment of reparations.
Curiosity: The tabaxi express perhaps the widest variation of alignments, going through each as a phase in their so-called nine lives.
Politics -- Shaky with Crane Folk and Rabbit Folk; neutral with water triad, Staunch Friendship with Deer Folk and the Min-Yeti.
Walrus Folk (River Triad 2/3)
Primary Value: Armchair Academy, including armchair philosophy, artistry, comedy, and puppet theater.
Secondary Value: Counter Culture, Tragedy and Comedy
Fault or Crisis -- The artist Loufin Van Stash once thought cutting off his left tusk and gifting it to a pretty walrus would be romantic. It wasn’t.
Curiosity: The nation’s favorite sports include King of the IceBerg, and Otter Polo Spectating
Politics -- Walrus folk complete the River Triad, though hailing from the surface oceans. They openly mock most lacking their stout stature.
Otter Folk (River Triad 3/3)
Primary Value: Stay away from my clam!
Secondary Value: I like rivers, do you like rivers? Here, dis be bestest river map eva, you pay me back, yes?
Fault or Crisis -- A surprisingly moody, rude, and brash — but also quite clever and cute — group of sentients.
Curiosity: Their origin story involves a Promethean demigod delivering to them both a clam and a hard rock.
Politics -- Otter Folk tend to be a polarizing force among other nations and clans, altering their friendships and rivalries as frequently as the river adjusts and corrects its flow
Primary Value: "OHMYGOSH;" "HIIIIIIIIIIIII." Min-yetis are generally content with life the way it is, so long as it’s with company.
Secondary Value: "Hungry! Excited! New Friends!" Min-yeti’s were once renowned astronomers, with some stories saying they fell into a sort of madness after extended confinement in caves, possibly explaining their current difficulty in expressing their more complex observations.
Fault or Crisis -- Min-Yetis are seen as overly trusting in disposition, leading to their manipulation by more nefariously minded “friends.” Other nations may or may not refer to their perceived stupidity.
Curiosity: "Why do I put up with you?" Min-Yeti prefer traveling and trading petty trinkets in lieu of studying or crafting goods. They make decent bodyguards, enforcers, and bouncers, given patiently extensive training programs
Politics -- Min-yeti delight in chasing Crane Folk, shouting “TALL, WEIRD, AROO AROO AROOOOOOOOOO.” They also enjoy eating Crane Folk egg yolks, having formally raided the nation in many brutal skirmishes over the centuries.
Rabbit Folk
Primary Value: Down the rabbithole? Wait until you see this hat trick — Rabbit Folk have a natural affinity to finding and creating portals.
Secondary Value: Fiercely anti-Tabaxi, their former enslavers.
Fault or Crisis -- have a predisposition to self-isolation policies.
Curiosity: Rabbit Folk are masters of portal hopping, and display a natural affinity to the arcane.
Politics -- Rabbit Folk often struggle to find a common ground with other nations, save for the Yakadians, whom they hold in fraternal esteem, and the Deer Folk, which they barter agricultural practices with.

Fin (/s) — Addtl. 20 pages of Surface Layer Content

Expansion — Surface Setup
Open World Surface Layer

Epilogue Preview:

Homebrew Ecology Table -- see doc. pgs. 68-76, including loot, alchemy components, trade goods, and cultural significance.
Surface Table of Locations -- including half canon, half homebrew, see doc. pgs. 77-78
Surface Table of Mysteries -- see doc. pgs. 79-82.
Arctic Fauna (Botany) Table -- see doc. pgs. 83-85.
Ice Fishing Table -- see end of doc.

Actual Fin

The End

This post is dedicated to the current entities of awareness: Gabrielle White Bear, Allison Childs, Nancy Jane, and Kelsey Yunker, all powerful spirits incarnated as females of varying degrees of indigenous heritage. Given another chance, this user would gladly take the lessons gained in the present to that of yesterday, given another lifelong scenario of “Groundhog Day)” repetition. Thank you so much for reading, and to the mod team for their advice. Happy belated Indigenous Peoples Day (formerly known as Columbus Day) as well as early celebration of the day of giving thanks, here in the USA on 26 Nov. 2020! All the well wishes to those in stress and suffering during our current political, environmental, and pandemic-based global crisis ~
  • Editor “Corrupted” Mind Flayer, Izu Kafka, and user Foen7, Izu’s Thrall
submitted by foen7 to DnDBehindTheScreen