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Polish Presidential Election on May 10th or why no country should recognize the outcome

With the COVID-19 epidemic in full strength, and despite numerous instances where the epidemic disrupts the regular election flow the single-majority PiS government pushes for organization of the presidential election on May 10th. As means of "ensuring the health and safety of the voters" they have decided to organize an absentee ballot amidst the epidemic lock down, something which has never been tried in post war Poland. In this effortpost I would like to briefly point out why this farce is unlawful, unconstitutional and pretty much amounts to another power grab by PiS and the de facto ruler of the country: Jarosław Kaczyński.
The absentee ballot has never been tried in Poland and is issued solely to benefit PiS
Absentee voting, while technically possible in Polish law requires amendments to the Electoral Codex, a bill regulating how the elections should be organized.The PiS-proposed amendment was to allow the elderly (60+) and people under quarantine to vote with ballot cards delivered by mail. This move is a sinister way of boosting PiS's outcome: it has a significant majority among the 60+ year-olds while simultaneously boosting this groups turnout.
This doesn't sound so bad, right? This issue wasn't voted separately but rather as an article in a broad bill of anti-covid countermeasures including changes in how the health system operates and an article that allowed issuing loans to businesses. This effectively split the opposition vote, and allowed the vote to pass. Oh, and it was voted on 2AM, as PiS usually does with unpopular bills. Also, the changes in the Electoral Codex were made known to the opposition 10 minutes before the vote, as part of 79 pages of other amendments. This is how PiS introduces bills.
All of this happened on March 31, and since then the epidemic has been getting worse, so the government decided to extend the absentee ballot to every voter. The vote was carried out on April 6h. At first, PiS lost the vote just for the marshal of the Sejm (who conducts the parliamentary session) to alter the order of the day include another vote for a bill introducing common absentee vote, also authored by PiS.PiS won the second vote without problem. If you think this is borderline criminal,well, it is, but PiS has done worse in the past like canceling a vote they lost.
Sidenote: how law is passed in Poland
Poland has a two chamber government with the lower chamber called Sejm and the upper chamber called the Senate. New bills can be given to vote either by the parliamentary party MPs, by the members of the senate, by the president or as a citizen initiative when enough signatures are gathered.
When a bill is part of a parliamentary session's order it is voted on by the MPs in Sejm. Votes other than constitutional amendments require single majority (which PiS currently) has. After the bill is passed by the Sejm it is given to the Senate, which can introduce it's own changes to the bill. The bill then returns to the Sejm, which can overrule the changes with single majority. Afterwards the bill is signed by the President and is in effect or the president can veto a bill. The veto can be overruled by the Sejm with single majority.
If you think that what PiS does is criminal and possibly unconstitutional, well it is, but there exists another body who's job is to make sure all the bills passed are constitutional. The Constitutional Court, however, is currently (unlawfully and unconstitutionally) staffed by PiS supporters, so every bill PiS introduces can effectively break every article of the constitution.
The election is unconstitutional: it is not universal
Paragraph 1 of article 127 of the Polish Constitution says:
The President of the Republic shall be elected by the Nation, in universal, equal and direct elections, conducted by secret ballot.
The "election" on May 10th is not universal. The actual ballot papers are going to be delivered by mail via state-owned Polish Post (PP). This poses sever problems: the PP needs to have a list of voter addresses from the Voter Registry, which is something the municipalities (the lowest administrative division) gathers. The PP has asked each municipality to provide such list and send it as a plain txt file, archived without password protection via an unencrypted email to the PP's email address. Several municipalities (mainly the ones with opposition local government) pointed out this looks like a Nigerian Prince Scam and denied the request, citing GDPR as the reason.This didn't stop PiS however, as they have given PP voter data from the PESEL database. This, while also violating GDPR poses another problem: the resident address from this database is very often incorrect. When moving to a different city in Poland, in order to vote in local voting stations, you register in the local governmental office and are added to the Voter Registry. Otherwise a citizen is supposed to vote in the municipality from the PESEL database.There are over 8 million Polish Citizen voting in municipalities different than their resident ones each election. This is most likely the first instance of voter suppression in modern-day Poland.
The election is unconstitutional: it is not equal
Covid-19 epidemic required the introduction of several restrictions, like for instance a ban of public gatherings. This effectively made campaigning impossible for every single candidate, except the president in office Andrzej Duda.
Andrzej Duda has numerous times visited hospitals and factories producing medical equipment and disinfectant gel. Duda has stated he did it not as part of his campaign but rather as a presidential obligation.
State owned TVP under PiS notriously partisan (check this link it is in English) and spews lies and allegations against other candidates. The current state of affairs does not allow to have a fair presidential race, as such the election can't be considered to be equal.
The election is unconstitutional: it is not direct
The absentee ballot is not direct by definition, and as stated before: over 8 million people won't be getting ballot cards on their proper address. That also means 8 million ballot cards will be given to seemingly random people. I fully expect to get the voting cards for the daughter of my landlady as well as the one for her husband, since they are both residents in the apartment I am renting at the moment according to the PESEL db. This is a clear recipe for a mass voter fraud.
The election is unconsitutinal: the ballot is not secret
Disregarding the fact that the ballot cards actually leaked yesterday, each voter is supposed to include a signed consent form that the ballot card was indeed filled in by the citizen themself. This poses a significant risk of government invigilation and PiS is known for it's authoritarian tendencies. Many people are simply afraid to vote fearing that the government will track people who are not their supporters.
The election is a public safety catastrophe
Nobody really knows the technicalities of how the voting is going to be organized, but with how to current absentee ballot bill is written, the postman is supposed to deliver the ballot card and the consent form to each individual voter by hand, which means checking their identity each time. I don't need to point out that this is a massive disease spread vector which will most likely infect the majority of the population. Nobody really believes this part will be fulfilled however (which speaks volumes about the state of unlawfulness we are right now).
What is almost certain however is that there will be one ballot box, or sender mailbox per municipality. Normally there are several voting stations, each servicing a set number of voters from nearby residencies. I don't need to tell how bad of an idea this is.
Why do you care? Poland doesn't have a presidential system
You are right, but a president is still plays a tremendously important role in how law is passed in Poland. The president has a right to veto bills, which Duda, a PiS marionette never did, he has a right of introducing his own bills to vote, and he has a constitutional obligation to appoint several important figures, including the judges of the Constitutional Court.PiS's march through institutions fueled by numerous unconstitutional bills started with Andrzej Duda disregarding his obligation to appoint several judges of the Constitutional Court, effectively giving PiS-supporting members a majority. The current legislative chaos is Poland is all due to the president's meddling and a President is needed to fix it.
So who is actually running?
Pretty much Andrzej Duda, as he is the only possible winner. There are 10 candidates:
Andrzej Duda- the president in office, 47 years old, PhD in Law, running as an independent but is clearly a PiS asset. Duda while obviously subservient to Jarosław Kaczyński is remarkably popular in Poland: before the epidemics he was leading the second candidate by more than 15pp. His popularity is due to his good public speaking skills and him being a face of many memes (another reason meme culture should be destroyed).
Małgorzata Kidawa-Błońska - the candidate of the Civic Coalition, which is a coalition list of center right Civic Platform (party of Donald Tusk, ruling party for 8 years), the Modern party (center right party created by a student of Leszek Balcerowicz: the closest to a neoliberal party Poland ever got), the Green party (center left, plankton level of overall approval) and Initiative Poland (center left, also plankton level). Kidawa-Błońska was chosen as a candidate solely because she has never been an active face of her party, and the state-owned TVP has little dirt on her. She officially withdrew from the race, and her approval right now is bordering 6%.
Szymon Hołownia - an independent candidate. His campaign is financed mostly by anonymous donations and Dominika Kulczyk, daughter of Jerzy Kulczyk, the richest businessman in Poland, recently deceased. Szymon Hołownia is well known in Poland as host of Polish version of America Got Talent. A devoted, yet modernist catholic, he works as a journalist. Hołownia has recently seen a massive surge in popularity due to his effective social media campaign.
Robert Biedroń - candidate of the United Left. Biedroń is the first openly-gay Polish MP. He is widely liked by the younger voters for his charming disposition and his progressive views. During previous EU election he launched his own party called Spring which is pretty centrist, with some awful takes like skepticism towards nuclear power. Biedroń is hated by Polish online tankies.
Władysław Kosinak-Kamysz - candidate of the Polish Coalition, which is a coalition list of Polish People's Party (rural/farmer party, the oldest Party in Poland with really strong presence in local governments) and Kukiz15 (protest vote party composed of multiple groups including independents, nationalists and local politicians led by Paweł Kukiz, a punk rock musician). Kosiniak-Kamysz is slightly conservative, well educated, and a supreme public speaker. He is also a close friend of Donald Tusk. He would make a great president, however, due to his affiliation with anti-establishment nutjobs from Kukiz he has some awful takes regarding the social security system and referendum votes.
Krzysztof Bosak - candidate of the Confederacy, which is a coalition vote of the worst in humanity: conservative liberals, nationalists, clerical anti-EU nutjobs, anti-vaxxers and many, many more. Bosak is young, tech-savvy, speaks meme culture well, is fiercely clerical and conservative. He is also the de-facto candidate of Ordo Iuris, a group of conservative lawyers hellbent on banning abortion, gender reassignment procedures, sexual education and limiting divorces. Bosak has minimal support in the overall population, however, he has about 20% among youngest voters.
Stanisław Żółtek - candidate of the Congress of the New Right, which is a party about 90% of the population never heard of, created by this idiot. Conservative, Tea-Party Minimal Government, anti-EU, largely unelectable.
Marek Jakubiak - candidate of the Federation for the Republic. Former Kukiz15 MP, he is a millionaire owner of a beer brewery. Conservative, clerical, anti-LGBT and anti EU. His candidacy in this election is also largely unlawful, since he managed to amass the required 100,000 voter signatures necessary to enter the race in two weeks during an epidemic and has stated that some of them were fake.
Mirosław Piotrowski - candidate of the True Europe Movement, also known as Europa Christi. National-Catholic, the guy is virtually unknown anywhere. His party is sponsored and patroned by Taduesz Rydzyk, a priest and the owner of Radio Maryja media empire, a catholic right wing propaganda center closely associated with PiS.
Paweł Tanajno - an independent candidate. Tanajno is basically a meme, participating in pretty much every election. He is anti-establishment, pro direct democracy, and overall doing it all for the lulz. His biggest electoral success was getting 2% of votes 5 years ago.
Conclusion: no, this is a farce, not an election
What I have gathered here are the most immediate problems with what will happen in Poland next week. There are many, many more problems with this voting procedure (I avoid using the word election here) and with overall political situation in Poland.
I leave with a message from Donlad Tusk who says to boycott this farce
submitted by Majk___ to neoliberal


[Discussion] How freedom in old MMOs could create unforgettable stories (very long post, OC)

I've played an MMO called Tibia from 2003 until 2009. Softcore Ultima Online with levels, no sound at all, and cartoony graphics. For those who don't know the game, I'll list important rules of it:
  • Open PvP: no factions, very limited safe zones (banks, temples, ships)
  • You drop items on death: 10% chance to drop each equipped item, 100% chance to drop backpack. Could be mitigated by purchasing and equipping (wasting neck item slot, since it added no stats) an Amulet of Loss item - 50.000 gold, which was relatively a lot unless you were very very high level, still usually a few hours of quite profitable hunting.
  • You lose experience on death: 10% of total experience points, "promoting" a character (once per character fee of 20.000 gold, plus having premium account active) reduced it to 7%, and each blessing meant -1% (a buff that had to be re-bought after every death, each costing 10.000 gold, up to 5 meaning 50.000 gold total)
  • Dying above level 80 (which was usually considered the start of high level) meant losing 2% of total experience and 100k gold. 2% experience meant about 1 full level around level 80, and almost 2 levels around level 200, IIRC.
  • "Skull" system and Protection Zone Lock: when you attacked someone, you got PZL for 2 minutes, when you attacked someone not marked you got a white skull + PZL, when you kill that person, you keep those for the next 15 min. Killing 3 or more people during 24h, or 5 people during a week, or 10 people during a month, meant getting a red skull for next month. Having redskull negated the effects of Amulet of Loss for that person, and meant dropping EVERYTHING on death.
  • You could recover loot from your body for about 90 minutes, unless someone picked it up (what happened always if you were killed by a player). The body rotted after that time and made its contents unrecoverable.
  • No walk-through a player - you either had to push someone (took about a second) or ask them to move, regardless of character's level.
  • Very grindy: advancing from meant several hours of hunting, ex. 50-> 51 meant about 2-5 hours of constant hunting, 120->121 could mean 8-12 hours of constant hunting, 200->201 could mean anything in range of 15-40 hours. Getting your character to 150-200 level usually meant over years of playing the game regularly, let's say 2000-3000 hours.
  • Only 4 classes (called vocations) - Knight (tanky melee with lower damage), Paladin (an archer with medium health and dmg), Sorcerer (glass cannon mage), Druid (glass cannon healer)
  • Supplies based hunting: you had to consider few factors when deciding on where to hunt. The creatures had no levels, "Ghoul" always granted 85 exp, "Dragon" 700 exp, the loot was known from wiki pages. You had to consider how risky you want your hunt to be - hunting more dangerous stuff with a chance of dying, for a chance of better loot, or less dangerous and steady loot. You had to purchase a ton of healing runes, offensive runes, ammo, healing/mana potions. Also, you had to carry a rope, a shovel, and few more tools to avoid getting stuck and having to message someone to help you.
  • Community focused: creatures were pretty mixed in hunting places, as in - to get to high level hunting places, you had to go through low level areas, medium monsters areas, and meet people. Forums were very active. There were no server transfers or name changes. Everyone knew top players on the server, leading guilds, etc. There were max 850 players online per server, but the world was built in a way that all players had to pass each other in cities or popular hunting places. I'd say there were about 6k-10k active players on each server. Vast majority of game's players were either from Brazil, Poland (like me), or Sweden, so language barrier wasn't often a problem if you just played with people who speak your language.
  • The game featured Online Players List, VIP list which showed whether added players were online (required no confirmation), and a Find Person spell. The spellcast required a minimal amount of mana to cast, and told you the direction the player was to (north, north-west, west, etc.), how far he was (very far, far, near, right next to you), and whether he was on a higher, lower, or on your level (as in, altitude). So you could find anyone in a matter of minutes, as long as you knew the map - it was quite complex, with hundreds of multilevel dungeons, hidden entrances, and so on. Getting to a player "near to the west on a lower level" could mean going around and finding entrance etc.
  • War: sometimes someone said unpleasant thing to someone else, other time someone stole loot of a guy, sometimes bunch of players killed someone with powerful friends. It got bloody 99% of time. And by bloody, I mean a massacre. Friend knows a friend, who has friends in guild, who has allies, who also know someone. Usually 30 to 200 people on each side (officially, with dozens of supporting low levels). War meant that both sides fight each other until one side gives up. Killing each other until the enemy loses will to fight, or runs out of money. Killing on sight, at every possible opportunity. Often winning guild required payments from each player, that were depending on their importance (guild leaders/battle commanders were usually worth more, people who were insulting others as well).
  • Battles: Well-known part of war - guild leaders or vice-leaders set up a face-off of both guilds in a big empty area (usually a desert or vast field) where everyone gets as many players online to fight for his side and let the better side win.
  • Guerilla warfare: So those 2 paladins from enemy guild are hunting at 3 AM in a remote place every night. We sneakily log out there during the day, get whoever can be online at 3 AM, speak on Ventrilo or TeamSpeak, and then login at exactly the same time, locate the target, and make them lose 200.000 gold + time + experience.
  • Spies: during a war, inside information was the key to victory 90% of time. You needed to trust your guild. I don't mean trust, as in perform well in a battle, know their spells. You needed to trust every single person in the guild with your character that you've spent months or years building. If you knew that your enemy planned on team-hunting to gain back levels or gain some cash at 7-10 AM during weekdays, he was lost. Not needed to say, trust was lost, backstabs happened, friendships shattered. It was exciting, sad, terrifying.
  • Being "hunted": it was a common phrase. If you were hunted by a person or a guild (you were usually told by them that it is the case), they were trying to kill you at every opportunity. You might have killed their friend and refused to pay, shittalked about someone, or lost a war few months ago and "forgot" to pay. You usually had to pay them money, start a new hidden character, or start on another gameworld from 0.
Ok, so these are the rules that were once present in Tibia. In 2004 I've started playing on a new character on a new gameworld that has been opened just recently, to join a friend who also started there. It was fun, I was a peaceful friendly guy, I was like 15 years old at the time. I made some friends, we were hunting together pretty often, we've made our own guild. Hunted with random people, getting to know them, getting new friends. There were some wars on the server, but I didn't take part in them, I minded my own business, and respected the business of others.
I've got up to about level 120, when a guy I've spoke to several times and shared hunting places with, came to me with bunch of his friends and attacked me. I died a few minutes after they came for me. I was pretty shocked, because he seemed like a nice guy. They were all Polish, so I had to ask my friends from other countries. I knew a bunch of really nice Germans, as I was still in temple they killed some of them and made the rest pay for my death, and while it wasn't much it made me happier that someone helped me just because they liked me.
After few months the leading guild has gone partially inactive, some internal issues came up there, and so on. Most of my guildmates stopped playing as well, and we ended up getting our own guild - more or less: 4 Germans, 8 Swedish, 4 Polish, 6 Dutch, 2 English, 2 Brazilians, and some others from other countries. About 30 people. There were remains of the inactive leading guild, as well as a Polish guild with only Polish players who mostly couldn't say a word in English but there were 50 of them, and at last a fully neutral guild who has never taken a side in a war with about 80 people.
Well, the Polish guild kept randomly killing lower level players for profit, some of which were our friends. Situation escalated to a war, where inactive leading guild became active and joined Polaks, because apparently they were friends with some of them. And a lot of the neutral guys joined Polaks as well. Some new faces appeared and joined Polaks side. We were surprised, we knew we were outnumbered 30 vs like 150, but also knew that at least half of those people is worthless in a fight. We tried setting up a battle, we fought 20 against a hundred, but since the battle was decided to be in an area accessible for free players, the entire zone was crowded with low levels taking space and blocking everyone. We decided to run, and the "battle" ended 2:2 in kills, or some other irrelevant number, not a meaningful setback for any side.
We had a master strategist on our side, one of Germans, who just knew his shit around people. He knew a guy, he paid another guy, promised another person something. We basically knew every single step of our enemy. Every single plan, could read every private post on their private forums, could listen to their private conversations on passworded Ventrilo server. We also were like 17 years old, we had shitload of spare time. We could sit on TeamSpeak until 5 AM, and wait for them to leave Protection Zone. Dedication, insanity, whatever. Our characters that we've spent over 2 years creating were on the line. Our friends were on the line. The throne of the leading guild was on the line. We didn't know what those crazy Polacks would do if they won. We knew that only victory would guarantee our safety.
We waited. We logged out groups of players at several places, then when the enemy sorcerer was hunting in the morning to get some sweet money, boom, his permanently open VIP list lights up like Christmas lights on 24th December. 20 people appear around him melting his health in 10 seconds. Yay. Or another sitation - we knew their knights liked to shop in certain city, what meant walking from bank to the shop, which wasn't Protection Zone. Shopping takes less than a minute, so we needed a scout - one of us logged onto a random low level character and pretended to be shopping, when our victim-to-be appeared on his screen, he attacked him to prevent his logout, then told us to log in. Entire store building filled up with bloodthirsty lunatics that waited God knows how many hours to kill him.
Their morale kept falling, their mass-log ideas kept failing, their plans didn't work out, and they had no idea why. They were slowly losing motivation. We won a battle that happened by chance when they fought back after guerilla attack, we killed 20 people. A player asked us if he can pay for his freedom. 300k and he's free, he paid, all cool. We posted on forums - psychological warfare was on, obviously. Crushing their souls with every letter. A battle was set up in premium-only desert area. We lost that one badly, they killed like 20 people and got a bit of their morale back. It made it easier to set up another battle in the same place again - it didn't go too well for our enemies this time, we killed like 30 people, while losing 2 or 3. Another time, a battle kept "migrating" - we pretended to be losing, luring the enemy into tight corridobridge area and acted like we were trapped there. They rushed after us, because it was their chance to strike back. As we were near the wall, and they were trying to kill our knights, another 20 people login right behind their backs where usually mages were located - they were trapped by their own team who decided they actually don't want to lose their precious characters and agreed to backstab their friends. It was cruel. Tears of joy, sigh of relief, river of blood. They were real-life friends of each other. And they were destroying each others several-month-long work.
In the end we won. We won 30 vs 150, due to unity, against seemingly impossible odds. But it wasn't over, it has just began. Because most of server's community cheered for the other team, we weren't liked. They never liked that we interfered by protecting our buddies, or that we don't let people free for nothing. They caused problems. We solved problems. We got more and more enemies, although each of us got some friends playing, some friends boosted, supported. We were like 45 people, but each of us was 100% sure. We had to kill people. The Polaks were still out there, probably leveling new characters, or getting money for main ones. We knew they'd strike back. And so they did, after about 6 months we had to fight again the same people. It was tough, but we won most of the battles, and because we dedicated more time to the game, we could harass their every attempt of getting back on legs. We won in about a month, but that wasn't it.
War happened again, in 4 or 5 months. It was tough, they were higher level, because there were people who promised that they wouldn't join the enemy again, that we let free for cash. There were people who wanted a chance to get money for payment. We decided we spare no quarter, if someone isn't with us, then he's against us. When we won few battles, sneaked on some major players, the war was over for our enemy, but the fight for us continued. We trusted noone. Not a single soul that wasn't a good real-life friend of one of us. We killed innocent people. We stole stuff just to make sure they aren't too rich. After a while it turned into fun pastime. We kept running around hunting places, telling lower level people to "drop your armor and boots on the floor", that they've spent weeks saving cash for. We made up reasons to make people "hunted" by our guild. We let people pay for those made up reasons. And then we killed them anyways.
There was a situation that I think I'll never forget. We were like 17-18 years old, and there was this player who joined the fight against us last 2 wars, he was pretty high level (above 200), and like 22 years old. We spoke with him on Ventrilo - he was literally crying that he'd like to play the game peacefully. We let him payout from warcrimes - 1.000.000 gold, we spoke to him on Ventrilo, and told him that his allowance is not to get more than 0.5 level a week - he was very happy and thanked us for mercy 100 times. He didn't break it, and we told some other guys from our guild to kill him anyways. They made him pay like 300k more. We told him that it was a misunderstanding, and that we unfortunately can't get his money back, but he can keep playing. Still, we trapped him the next day in a corner in some hunting ground. Told him to drop his armor on the ground - most expensive equipment item in the game, worth easily above 600k, and helmet - another 300k. Then we killed him. That was the way we dealt with people we didn't fully trust. We were the law and they had no rights. We stole their stuff, we sold "paid protection services", we killed them, or - yet another genius idea! In Tibia you can write stuff on writable items like letters or papers, and it's signed by who was the person who written it. We made those people write a letter with stuff like "Heil Hitler, I hate all Polish people, burn them all, I hope all developers of Tibia die" yadayada - signed by them. Our leader kept it in his bank, we could show it to a Gamemaster, what was an enough reason to DELETE THEIR ENTIRE ACCOUNT with premium time they paid for, if we wanted to (we very rarely did this). It was evil.
Gradually we killed so many people that average player count was below 200 (less than 1/3 of pre-wars state), and most of them were very low levels, <40 that weren't worth killing.
Basically, there was noone left on the world except us. Noone to play with, except us. We killed everyone. We were the kings of ashes. Over few months most of our guild players stopped playing, including me. So that's the end of the story. You either die a hero, or live long enough to become a villain.
submitted by pazza89 to MMORPG