I neEd help patching pokemon moonsilver
Each time I try to patch Pokemon moon silver the patch comes out as a xdelta file please help. And btw I'm using xdelta ui
submitted by AkiHiro213
Pokemon Emerald Enforced Nuzlocke
Hi guys, first post here. I'm currently in the process of creating hacked version of Emerald that enforces some of the standard Nuzlocke rules (makes them part of the game). My highest priority is obviously permadeath, and after that I will be working on the "only capture first encounter per route" rule. I have just finished---and tested---an ARM script that removes all fainted Pokemon from the party when called. That took me a couple days, and most of which time I was learning to use ROM hacking tools. Based on my progress/experience so far, I'm fairly confident I can finish the hack (no promises on a timeline).
I'm looking for a couple of things here. First, if anyone knows the address for the code that executes when a battle ends, that would be incredibly helpful. Second, I'm looking for suggestions: what other rules would you guys be interested in seeing added? Any other questions? Even if you think something is impossible, just throw it out there and I'll let you know if I think it's feasible.
This is something I have always wished existed, and have always been frustrated that I couldn't find it. So I'm going to make it myself.
[EDIT]: Hey guys, I just found a way to call my permadeath script whenever a battle ends. If there's interest, I'll upload a patch for the in-progress rom with just the permadeath feature added (when I've finished implementing my solution--ETA tonight or tomorrow). I'd really appreciate anyone who is willing to check it out and let me know if everything is working.
[EDIT 2]: I'm back! Here's a first look patch
. Use xdelta
to apply the patch to a clean Pokemon Emerald ROM. This version includes Pokemon disappearing from your party after battle, removal of revives from marts, revives no longer function, and a couple NPC text changes in the starting town. Currently there is no handling for whiteout/gameover. Please let me know if you guys find any problems!
[EDIT 3]: Hey guys, update time. I just wanted to let everyone know that I am still working on this. I've put in ~20 hours into studying the pokeball battle script trying to find a good way to implement the first-pokemon-only rule. I believe I'm close to finding a way to force a capture to fail when I want it to, and once that's done I have a plan for tracking which routes have been visited already. I'll update again in about a week, or when I have a substantial update.
submitted by MeekRhino